共 50 条
- [22] A systematic review of gamification in organizational learning [J]. LEARNING ORGANIZATION, 2023, 30 (02): : 251 - 272
- [23] Gamification in Software Development: Systematic Literature Review [J]. EMERGING TRENDS IN INTELLIGENT SYSTEMS & NETWORK SECURITY, 2023, 147 : 386 - 398
- [24] Gamification in Organizational Contexts: A Systematic Literature Review [J]. HCI IN BUSINESS, GOVERNMENT AND ORGANIZATIONS, PT I, HCIBGO 2023, 2023, 14038 : 331 - 352
- [25] The Effects of Gamification in Education: A Systematic Literature Review [J]. BRAIN-BROAD RESEARCH IN ARTIFICIAL INTELLIGENCE AND NEUROSCIENCE, 2023, 14 (02): : 211 - 241
- [26] Systematic literature review about gamification in MOOCs [J]. OPEN LEARNING, 2023, 38 (01): : 73 - 95
- [27] Gamification for Older Adults: A Systematic Literature Review [J]. GERONTOLOGIST, 2021, 61 (07): : E360 - E372
- [28] Systematic Literature Review on the adoption of the Problem Based Learning methodology in Distance Education [J]. 2020 15TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI'2020), 2020,
- [30] Gamification of student peer review in education: A systematic literature review [J]. Education and Information Technologies, 2020, 25 : 5205 - 5234