Systematic literature review about gamification in MOOCs

被引:25
|
作者
de Freitas, Marta Jarnac [1 ]
da Silva, Miguel Mira [1 ]
机构
[1] Univ Lisbon, Inst Super Tecn, Lisbon, Portugal
来源
OPEN LEARNING | 2023年 / 38卷 / 01期
关键词
MOOC; gamification; motivation; student retention; MOTIVATION; EDUCATION;
D O I
10.1080/02680513.2020.1798221
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
One of the main problems of Massive Open Online Courses (MOOCs) is the low retention rate of students and a high no-show rate. Meanwhile gamification has been gaining notoriety in the last decade within the education field. This systematic literature review explores the impact gamification has had in MOOCs, how their success is being measured, what are the theories normally associated with these gamified learning environments, and what game design elements are used as well as their implementation and outcome. We've reviewed 22 papers dating from 2014 to July 2019. Our findings are positive in terms of the outcomes, with a general increase in participation and retention on gamified MOOCs.
引用
收藏
页码:73 / 95
页数:23
相关论文
共 50 条
  • [1] Gamification in MOOCs: A systematic literature review
    Major, Rodrigo Rodrigues
    da Silva, Miguel Mira
    [J]. COGENT EDUCATION, 2023, 10 (02):
  • [2] How Gamification Is Being Implemented in MOOCs? A Systematic Literature Review
    Ortega-Arranz, Alejandro
    Munoz-Cristobal, Juan A.
    Martinez-Mones, Alejandra
    Bote-Lorenzo, Miguel L.
    Asensio-Perez, Juan I.
    [J]. DATA DRIVEN APPROACHES IN DIGITAL EDUCATION, 2017, 10474 : 441 - 447
  • [3] A Systematic Literature Review on the Quality of MOOCs
    Stracke, Christian M.
    Trisolini, Giada
    [J]. SUSTAINABILITY, 2021, 13 (11)
  • [4] Gamification in MOOC: A systematic literature review
    Karsen, Marisa
    Masrek, Mohamad Noorman
    Uzir, Nora'Ayu Ahmad
    Rahman, Safawi Abdul
    Kurniawan, Yohannes
    [J]. ENVIRONMENT-BEHAVIOUR PROCEEDINGS JOURNAL, 2022, 7 : 111 - 119
  • [5] Gamification in the Workplace: A Systematic Literature Review
    Ferreira, Ana Teresa
    Araujo, Alexandra M.
    Fernandes, Sandra
    Miguel, Isabel Cerca
    [J]. RECENT ADVANCES IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 3, 2017, 571 : 283 - 292
  • [6] A SYSTEMATIC LITERATURE REVIEW OF GAMIFICATION DESIGN
    Bouzidi, Rokia
    De Nicola, Antonio
    Nader, Fahima
    Chalal, Rachid
    [J]. 20TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION (GAME-ON 2019), 2019, : 89 - 93
  • [7] Peer assessment in MOOCs: Systematic literature review
    Gamage, Dilrukshi
    Staubitz, Thomas
    Whiting, Mark
    [J]. DISTANCE EDUCATION, 2021, 42 (02) : 268 - 289
  • [8] Gamification in Software Development: Systematic Literature Review
    Priyadi, Oki
    Ramadhan, Insan
    Sensuse, Dana Indra
    Suryono, Ryan Randy
    Kautsarina
    [J]. EMERGING TRENDS IN INTELLIGENT SYSTEMS & NETWORK SECURITY, 2023, 147 : 386 - 398
  • [9] The Effects of Gamification in Education: A Systematic Literature Review
    Cavus, Nadire
    Ibrahim, Imran
    Okonkwo, Michael Ogbonna
    Ayansina, Nurudeen Bode
    Modupeola, Temiloluwa
    [J]. BRAIN-BROAD RESEARCH IN ARTIFICIAL INTELLIGENCE AND NEUROSCIENCE, 2023, 14 (02): : 211 - 241
  • [10] Gamification in Organizational Contexts: A Systematic Literature Review
    Assis, Luciana S.
    Freitas, Sergio A. A.
    [J]. HCI IN BUSINESS, GOVERNMENT AND ORGANIZATIONS, PT I, HCIBGO 2023, 2023, 14038 : 331 - 352