Gamification Techniques for Raising Cyber Security Awareness

被引:21
|
作者
Scholefield, Sam [1 ]
Shepherd, Lynsay A. [1 ]
机构
[1] Abertay Univ, Sch Design & Informat, Dundee DD1 1HG, Scotland
来源
关键词
Gamification; Games-based learning; Security awareness; Usable security; Human-centered cyber security; FEAR APPEALS;
D O I
10.1007/978-3-030-22351-9_13
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Due to the prevalence of online services in modern society, such as internet banking and social media, it is important for users to have an understanding of basic security measures in order to keep themselves safe online. However, users often do not know how to make their online interactions secure, which demonstrates an educational need in this area. Gamification has grown in popularity in recent years and has been used to teach people about a range of subjects. This paper presents an exploratory study investigating the use of gamification techniques to educate average users about password security, with the aim of raising overall security awareness. To explore the impact of such techniques, a role-playing quiz application (RPG) was developed for the Android platform to educate users about password security. Results gained from the work highlighted that users enjoyed learning via the use of the password application, and felt they benefitted from the inclusion of gamification techniques. Future work seeks to expand the prototype into a full solution, covering a range of security awareness issues.
引用
收藏
页码:191 / 203
页数:13
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