Gamification as a winning cyber security strategy

被引:5
|
作者
Wolfenden B. [1 ]
机构
[1] Circadence, United States
来源
Computer Fraud and Security | 2019年 / 2019卷 / 05期
关键词
Crime - Computer crime;
D O I
10.1016/S1361-3723(19)30052-1
中图分类号
学科分类号
摘要
We are more connected than ever before. Our smart TVs and refrigerators, phones and drones, online bank accounts and electronic health records, and so much more, are on the web and in the cloud – connected and ‘talking’ to each other. While creating convenience for the end user, this growing interconnected digital footprint creates a ripe surface for a cyber criminal to attack. Just like in some video games, consumers and business leaders find themselves battling the consequences of interconnectivity and are trying to keep opponents from exploiting their information and damaging their reputation. In this “game of protection’ to balance defensive and offensive security techniques, now is the time for CISOs and business leaders to reach for a new cyber security manual – one that leverages gamification. This is the process of exploiting game-like elements to improve information retention and the application of skills, explains Brad Wolfenden of Circadence. © 2019 Elsevier Ltd
引用
下载
收藏
页码:9 / 12
页数:3
相关论文
共 50 条
  • [1] Gamification Techniques for Raising Cyber Security Awareness
    Scholefield, Sam
    Shepherd, Lynsay A.
    HCI FOR CYBERSECURITY, PRIVACY AND TRUST, 2019, 11594 : 191 - 203
  • [2] Enhancing Cyber Security Education and Training through Gamification
    Diakoumakos, Jason
    2ND INTERNATIONAL CONFERENCE OF THE GREECE ACM SIGCHI CHAPTER, CHIGREECE 2023, 2023,
  • [3] Cyber-security gamification in federation of cyber ranges: design, implementation, and evaluation
    Jason Diakoumakos
    Evangelos Chaskos
    Nicholas Kolokotronis
    George Lepouras
    International Journal of Information Security, 2025, 24 (1)
  • [4] The cyber security strategy of Israel
    Burak, Daricili Ali
    Emin, Erendor Mehmet
    VOPROSY ISTORII, 2021, 11 (03) : 233 - 246
  • [5] Cyber Security Strategy released
    不详
    WEM-WATER ENGINEERING & MANAGEMENT, 2002, 149 (11): : 8 - 8
  • [6] Cyber-Range Federation and Cyber-Security Games: A Gamification Scoring Model
    Diakoumakos, Jason
    Chaskos, Evangelos
    Kolokotronis, Nicholas
    Lepouras, George
    PROCEEDINGS OF THE 2021 IEEE INTERNATIONAL CONFERENCE ON CYBER SECURITY AND RESILIENCE (IEEE CSR), 2021, : 186 - 191
  • [7] Cyber-Hero: A Gamification framework for Cyber Security Awareness for High Schools Students
    Qusa, Hani
    Tarazi, Jumana
    2021 IEEE 11TH ANNUAL COMPUTING AND COMMUNICATION WORKSHOP AND CONFERENCE (CCWC), 2021, : 677 - 682
  • [8] When the Winning Move is Not to Play: Games of Deterrence in Cyber Security
    Heitzenrater, Chad
    Taylor, Greg
    Simpson, Andrew
    DECISION AND GAME THEORY FOR SECURITY, GAMESEC 2015, 2015, 9406 : 250 - 269
  • [9] Cyber Gamification
    Ratnayake D.
    ITNOW, 2022, 64 (03): : 41
  • [10] Cyber Gamification: Implementing Gamified Adaptive Learning Environments for Effective Cyber Security Teams Education
    Alothman, Basil
    2024 5TH INTERNATIONAL CONFERENCE ON EDUCATION DEVELOPMENT AND STUDIES, ICEDS 2024, 2024, : 33 - 40