Gamification of Information Security Awareness and Training

被引:22
|
作者
Gjertsen, Eyvind Garder B. [1 ]
Gjaere, Erlend Andreas [2 ]
Bartnes, Maria [1 ,2 ]
Flores, Waldo Rocha [3 ]
机构
[1] Norwegian Univ Sci & Technol, Dept Telemat, N-7491 Trondheim, Norway
[2] SINTEF, POB 4760, N-7465 Trondheim, Norway
[3] EY, POB 20, N-0051 Oslo, Norway
基金
欧盟地平线“2020”;
关键词
Information Security; Security Awareness; Gamification;
D O I
10.5220/0006128500590070
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Security Awareness and Training (SAT) programs are commonly put in place to reduce risk related to insecure behaviour among employees. There are however studies questioning how effective SAT programs are in terms of improving end-user behaviours. In this context, we have explored the potential of applying the concept of gamification -i. e. using game mechanics - to increase motivation and learning outcomes. An interactive SAT prototype application was developed, based on interviews with security experts and a workshop with regular employees at two companies. The prototype was tested by employees in a second workshop. Our results indicate that gamification has potential for use in SAT programs, in terms of potential strengths in areas where current SAT efforts are believed to fail. There are however significant pitfalls one must avoid when designing such applications, and more research is needed on long-term effects of a gamified SAT application.
引用
收藏
页码:59 / 70
页数:12
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