Evaluation of the Exertion and Motivation Factors of a Virtual Reality Exercise Game for Children with Autism

被引:0
|
作者
Finkelstein, Samantha [1 ]
Barnes, Tiffany [2 ]
Wartell, Zachary [3 ]
Suma, Evan A. [4 ]
机构
[1] Carnegie Mellon Univ, Pittsburgh, PA 15213 USA
[2] N Carolina State Univ, Raleigh, NC 27695 USA
[3] UNC Charlotte, Charlotte, NC USA
[4] USC Inst Creat Technol, Geneva, Switzerland
关键词
Virtual reality; serious games; exergames; autism; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems-Artificial; augmented; and virtual realities; J.3 [Life and Medical Sciences]-Health; K.8 [Personal Computing]: General-Games; SELF-STIMULATORY BEHAVIOR; STEREOTYPIC BEHAVIORS; PHYSICAL EXERCISE;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Children with autism experience significant positive behavioral and health benefits from exercise, though many of these children tend to lead sedentary lifestyles. Video games that incorporate physical activity, known as exergames, may help to motivate such children to engage in vigorous exercise, thus leading to more healthy lifestyles and reducing the likelihood of obesity. In this paper, we present a study of physical activity and motivation level for ten children with autism as they played an immersive virtual reality exergame that involved fast-paced full-body movement. Our results showed that most children, including non-verbal participants, were able to achieve vigorous activity levels, with several of them maintaining very high levels of exertion. Furthermore, the children reported high levels of enjoyment and indicated they would exercise more often if such games were routinely available. These encouraging findings suggest that exergames are a promising way to empower the families of children with autism with tools to help improve their child's health and quality of life.
引用
收藏
页码:11 / 16
页数:6
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