Toolkits, cards and games - a review of analogue tools for collaborative ideation

被引:40
|
作者
Peters, Dorian [1 ,2 ]
Loke, Lian [1 ]
Ahmadpour, Naseem [1 ]
机构
[1] Univ Sydney, Sydney Sch Architecture Design & Planning, Design Lab, Sydney, NSW, Australia
[2] Imperial Coll London, Dyson Sch Design Engn, London, England
关键词
Design tools; toolkits; ideation; creativity; method cards; DESIGN IDEATION;
D O I
10.1080/15710882.2020.1715444
中图分类号
J [艺术];
学科分类号
13 ; 1301 ;
摘要
Analogue tools offer distinct benefits for collaborative design ideation and can take a variety of tailored forms including card decks, templates, toys and board games. However, owing to the disparate and multidisciplinary sources of these tools, there is currently no easy way to gain a coherent view of the tool landscape. To resolve this, we conducted a survey of analogue ideation tools within the design and HCI literatures, and within commercial practice. Of 3,395 results, 76 met the inclusion criteria. The resulting collection is presented and classified according to 10 descriptors including a novel taxonomy for distinguishing 7 tool types (methods, prompts, components, concepts, stories, embodiment, and construction). We also discuss gaps and opportunities for future tool development in inclusivity, cultural-tailoring and embodiment. Our aim is to help designers and design teams more fluently select, customise, critique, analyse and/or build tools to support collaborative designerly inquiry.
引用
收藏
页码:410 / 434
页数:25
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