Performance analysis of GAME: A generic automated marking environment

被引:12
|
作者
Blumenstein, Michael [1 ]
Green, Steve [1 ]
Fogelman, Shoshana [2 ]
Nguyen, Ann [1 ]
Muthukkumarasarny, Vallipuram [1 ]
机构
[1] Griffith Univ, Sch Informat & Commun Technol, Nathan, Qld 9726, Australia
[2] Griffith Univ, Griffith Sch Environm, Nathan, Qld 9726, Australia
关键词
architectures for educational technology system; post-secondary education; programming and programming languages; teaching/learning strategies;
D O I
10.1016/j.compedu.2006.11.006
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper describes the Generic Automated Marking Environment (GAME) and provides a detailed analysis of its performance in assessing student programming projects and exercises. GAME has been designed to automatically assess programming assignments written in a variety of languages based oil the "structure" of the source code and the correctness of the program's output. Currently, the system is able to mark programs written in Java, C++ and the C language. To use the system, instructors are required to provide a simple "marking schema" for each given assessment item, which includes pertinent information such as the location of files and the model solution. In this research, GAME has been tested on a number of student programming exercises and assignments and its performance has been compared against that of a human marker. An in-depth statistical analysis of the comparison is presented, providing encouraging results and directions for employing GAME as a tool for teaching and learning. (C) 2006 Elsevier Ltd. All rights reserved.
引用
收藏
页码:1203 / 1216
页数:14
相关论文
共 50 条
  • [1] GAME: A Generic Automated Marking environment for programming assessment
    Blumenstein, M
    Green, S
    Nguyen, A
    Muthukkumarasamy, V
    ITCC 2004: INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY: CODING AND COMPUTING, VOL 1, PROCEEDINGS, 2004, : 212 - 216
  • [2] Automated spatio-temporal analysis techniques for game environment
    Shin Jin Kang
    Soo Kyun Kim
    Multimedia Tools and Applications, 2015, 74 : 6323 - 6329
  • [3] Automated spatio-temporal analysis techniques for game environment
    Kang, Shin Jin
    Kim, Soo Kyun
    MULTIMEDIA TOOLS AND APPLICATIONS, 2015, 74 (16) : 6323 - 6329
  • [4] Towards a Generic Framework for Automated Video Game Level Creation
    Sorenson, Nathan
    Pasquier, Philippe
    APPLICATIONS OF EVOLUTIONARY COMPUTATION, PT I, PROCEEDINGS, 2010, 6024 : 131 - 140
  • [5] Analysis of Complexity and Performance for Automated Deployment of a Software Environment into the Cloud
    Lacatusu, Marian
    Ionita, Anca Daniela
    Anton, Florin Daniel
    Lacatusu, Florin
    APPLIED SCIENCES-BASEL, 2022, 12 (09):
  • [6] GENIUS: AN INTEGRATED ENVIRONMENT FOR SUPPORTING THE DESIGN OF GENERIC AUTOMATED NEGOTIATORS
    Lin, Raz
    Kraus, Sarit
    Baarslag, Tim
    Tykhonov, Dmytro
    Hindriks, Koen
    Jonker, Catholijn M.
    COMPUTATIONAL INTELLIGENCE, 2014, 30 (01) : 48 - 70
  • [7] A high performance generic scientific simulation environment
    Heinzl, Rene
    Spevak, Michael
    Schwaha, Philipp
    Selberherr, Siegfried
    APPLIED PARALLEL COMPUTING: STATE OF THE ART IN SCIENTIFIC COMPUTING, 2007, 4699 : 996 - +
  • [8] Metris: A game environment for music performance
    Havryliv, Mark
    Narushima, Terumi
    COMPUTER MUSIC MODELING AND RETRIEVAL, 2006, 3902 : 101 - 109
  • [9] Generic and Distributed Runtime Environment for Model-driven Game Development
    Apel, Sebastian
    Schau, Volkmar
    PROCEEDINGS OF THE 4TH INTERNATIONAL CONFERENCE ON MODEL-DRIVEN ENGINEERING AND SOFTWARE DEVELOPMENT (MODELSWARD 2016), 2016, : 623 - 630
  • [10] Automated marking system
    Anon
    Modern Machine Shop, 2001, 74 (02)