共 28 条
- [21] How much is enough? The human factors of field-of-view in head-mounted displays DEGRADED ENVIRONMENTS: SENSING, PROCESSING, AND DISPLAY 2017, 2017, 10197
- [22] Quantification of visual clutter using a computational model of human perception: An application for head-up displays HUMAN PERFORMANCE, SITUATION AWARENESS AND AUTOMATION: CURRENT RESEARCH AND TRENDS, VOL 2, 2004, : 143 - 148
- [23] Exploring the Impact of User and System Factors on Human-AI Interactions in Head-Worn Displays 2023 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY, ISMAR, 2023, : 109 - 118
- [24] Some Requirements for Human-Like Robots: Why the Recent Over-Emphasis on Embodiment Has Held Up Progress CREATING BRAIN-LIKE INTELLIGENCE: FROM BASIC PRINCIPLES TO COMPLEX INTELLIGENT SYSTEMS, 2009, 5436 : 248 - 277
- [25] Human Factors While Using Head-Up-Display in Low Visibility Flying Conditions INTELLIGENT AUTOMATION AND SOFT COMPUTING, 2023, 36 (02): : 2411 - 2423
- [28] Human factors involved in perception and action in a natural stereoscopic world: An up-to-date review with guidelines for stereoscopic displays and stereoscopic virtual reality (VR) STEREOSCOPIC DISPLAYS AND VIRTUAL REALITY SYSTEMS VIII, 2001, 4297 : 251 - 267