共 14 条
- [1] Human Factors Considerations for Head-Worn Displays in Civil Aviation VIRTUAL, AUGMENTED AND MIXED REALITY: APPLICATIONS IN EDUCATION, AVIATION AND INDUSTRY, PT II, 2022, 13318 : 233 - 250
- [2] Exploring the Use of Hand-To-Face Input for Interacting with Head-Worn Displays 32ND ANNUAL ACM CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2014), 2014, : 3181 - 3190
- [5] A User Study towards Understanding Stereo Perception in Head-worn Augmented Reality Displays 2009 8TH IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY - SCIENCE AND TECHNOLOGY, 2009, : 53 - 56
- [6] Towards Using Mobile, Head-Worn Displays in Cultural Heritage: User Requirements and a Research Agenda PROCEEDINGS OF THE 21ST INTERNATIONAL CONFERENCE ON INTELLIGENT USER INTERFACES (IUI'16), 2016, : 327 - 331
- [7] Crowdsourcing vs Laboratory-Style Social Acceptability Studies? Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays PROCEEDINGS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2018), 2018,
- [9] Human-AI interaction in remanufacturing: exploring shop floor workers' behavioural patterns within a specific human-AI system LABOUR AND INDUSTRY, 2023, 33 (03): : 344 - 363
- [10] Human-AI interaction in remanufacturing: exploring shop floor workers' behavioural patterns within a specific human-AI system LABOUR AND INDUSTRY, 2023,