The Development of the Problematic Online Gaming Questionnaire (POGQ)

被引:127
|
作者
Demetrovics, Zsolt [1 ]
Urban, Robert [1 ]
Nagygyoergy, Katalin [1 ,3 ]
Farkas, Judit [1 ,3 ]
Griffiths, Mark D. [2 ]
Papay, Orsolya [1 ,3 ]
Koekoenyei, Gyoengyi [1 ]
Felvinczi, Katalin [1 ]
Olah, Attila [1 ]
机构
[1] Eotvos Lorand Univ, Inst Psychol, Budapest, Hungary
[2] Nottingham Trent Univ, Psychol Div, Nottingham, England
[3] Eotvos Lorand Univ, Doctoral Sch Psychol, Budapest, Hungary
来源
PLOS ONE | 2012年 / 7卷 / 05期
基金
匈牙利科学研究基金会;
关键词
ADDICTION; VALIDATION; INTERNET; CONTEXT;
D O I
10.1371/journal.pone.0036417
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Background: Online gaming has become increasingly popular. However, this has led to concerns that these games might induce serious problems and/or lead to dependence for a minority of players. Aim: The aim of this study was to uncover and operationalize the components of problematic online gaming. Methods: A total of 3415 gamers (90% males; mean age 21 years), were recruited through online gaming websites. A combined method of exploratory factor analysis (EFA) and confirmatory factor analysis (CFA) was applied. Latent profile analysis was applied to identify persons at-risk. Results: EFA revealed a six-factor structure in the background of problematic online gaming that was also confirmed by a CFA. For the assessment of the identified six dimensions - preoccupation, overuse, immersion, social isolation, interpersonal conflicts, and withdrawal - the 18-item Problematic Online Gaming Questionnaire (POGQ) proved to be exceedingly suitable. Based on the latent profile analysis, 3.4% of the gamer population was considered to be at high risk, while another 15.2% was moderately problematic. Conclusions: The POGQ seems to be an adequate measurement tool for the differentiated assessment of gaming related problems on six subscales.
引用
收藏
页数:9
相关论文
共 50 条
  • [31] Online gaming motive profiles in late adolescence and the related longitudinal development of stress, depression, and problematic internet use
    Chang, Shan-mei
    Lin, Sunny S. J.
    COMPUTERS & EDUCATION, 2019, 135 : 123 - 137
  • [32] Motive on playing online game as predictor of adolescence's problematic online gaming use in makassar
    Edy, Dewi Fatmasari
    Bellani, Elvita
    Arifin, Mayenrisari
    PROCEEDINGS OF THE 8TH INTERNATIONAL CONFERENCE OF ASIAN ASSOCIATION OF INDIGENOUS AND CULTURAL PSYCHOLOGY (ICAAIP 2017), 2017, 127 : 259 - 263
  • [33] Similarities and differences in the psychological factors associated with generalised problematic internet use, problematic social media use, and problematic online gaming
    Sanchez-Fernandez, Magdalena
    Borda-Mas, Mercedes
    Horvath, Zsolt
    Demetrovics, Zsolt
    COMPREHENSIVE PSYCHIATRY, 2024, 134
  • [34] The Influences of Online Gaming on Leadership Development
    Nuangjumnong, Tinnawat
    TRANSACTIONS ON COMPUTATIONAL SCIENCE XXVI: SPECIAL ISSUE ON CYBERWORLDS AND CYBERSECURITY, 2016, 9550 : 142 - 160
  • [35] Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames
    Viana, Ricardo B.
    Vancini, Rodrigo L.
    Silva, Wellington F.
    Morais, Naiane S.
    De Oliveira, Vinnycius N.
    Andrade, Marilia S.
    De Lira, Claudio A. B.
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2021, 10 (01) : 1 - 3
  • [36] Problematic gaming, social withdrawal, and escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model
    Giardina, Alessandro
    Schimmenti, Adriano
    Starcevic, Vladan
    Di Blasi, Maria
    King, Daniel
    Billieux, Joel
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2023, 12 : 12 - 12
  • [37] Do gaming motives mediate between psychiatric symptoms and problematic online gaming? A cross-cultural study
    Kiraly, Orsolya
    Choi, Sam-Wook
    Ramos-Diaz, Jano
    Guevara-Cordero, Claudia
    Rahimi-Movaghar, Afarin
    Lukavska, Katerina
    Hrabec, Ondrej
    Miovsky, Michal
    Billieux, Joel
    Deleuze, Jory
    Nuyens, Filip
    Karila, Laurent
    Macur, Mirna
    Ballabio, Matteo
    Griffiths, Mark D.
    Nagygyorgy, Katalin
    Demetrovics, Zsolt
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2018, 7 : 90 - 90
  • [38] Prevalence and Correlates of Problematic Online Gaming: a Systematic Review of the Evidence Published in Chinese
    Long J.
    Liu T.
    Liu Y.
    Hao W.
    Maurage P.
    Billieux J.
    Current Addiction Reports, 2018, 5 (3) : 359 - 371
  • [39] Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model
    Giardina, Alessandro
    Schimmenti, Adriano
    Starcevic, Vladan
    King, Daniel L.
    Di Blasi, Maria
    Billieux, Joel
    COMPUTERS IN HUMAN BEHAVIOR, 2024, 155
  • [40] PSYCHOTIC-LIKE EXPERIENCES AND PROBLEMATIC GAMING BEHAVIOR IN ONLINE GAME FORUMS
    Santesteban-Echarri, Olga
    Goreis, Andreas
    Kafka, Johanna X.
    Scharinger, Christian
    Addington, Jean
    Felnhofer, Anna
    Mossaheb, Nilufar
    Plener, Paul L.
    Kothgassner, Oswald D.
    SCHIZOPHRENIA BULLETIN, 2020, 46 : S270 - S270