The Development of the Problematic Online Gaming Questionnaire (POGQ)

被引:127
|
作者
Demetrovics, Zsolt [1 ]
Urban, Robert [1 ]
Nagygyoergy, Katalin [1 ,3 ]
Farkas, Judit [1 ,3 ]
Griffiths, Mark D. [2 ]
Papay, Orsolya [1 ,3 ]
Koekoenyei, Gyoengyi [1 ]
Felvinczi, Katalin [1 ]
Olah, Attila [1 ]
机构
[1] Eotvos Lorand Univ, Inst Psychol, Budapest, Hungary
[2] Nottingham Trent Univ, Psychol Div, Nottingham, England
[3] Eotvos Lorand Univ, Doctoral Sch Psychol, Budapest, Hungary
来源
PLOS ONE | 2012年 / 7卷 / 05期
基金
匈牙利科学研究基金会;
关键词
ADDICTION; VALIDATION; INTERNET; CONTEXT;
D O I
10.1371/journal.pone.0036417
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Background: Online gaming has become increasingly popular. However, this has led to concerns that these games might induce serious problems and/or lead to dependence for a minority of players. Aim: The aim of this study was to uncover and operationalize the components of problematic online gaming. Methods: A total of 3415 gamers (90% males; mean age 21 years), were recruited through online gaming websites. A combined method of exploratory factor analysis (EFA) and confirmatory factor analysis (CFA) was applied. Latent profile analysis was applied to identify persons at-risk. Results: EFA revealed a six-factor structure in the background of problematic online gaming that was also confirmed by a CFA. For the assessment of the identified six dimensions - preoccupation, overuse, immersion, social isolation, interpersonal conflicts, and withdrawal - the 18-item Problematic Online Gaming Questionnaire (POGQ) proved to be exceedingly suitable. Based on the latent profile analysis, 3.4% of the gamer population was considered to be at high risk, while another 15.2% was moderately problematic. Conclusions: The POGQ seems to be an adequate measurement tool for the differentiated assessment of gaming related problems on six subscales.
引用
收藏
页数:9
相关论文
共 50 条
  • [11] Comparing problematic Internet use and problematic online gaming in a nationwide sample of adolescents
    Kiraly, Orsolya
    Griffiths, Mark D.
    Urban, Robert
    Elekes, Zsuzsanna
    Domokos, Tamas
    Demetrovics, Zsolt
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2015, 4 : 23 - 24
  • [12] Why do you play? The development of the motives for online gaming questionnaire (MOGQ)
    Zsolt Demetrovics
    Róbert Urbán
    Katalin Nagygyörgy
    Judit Farkas
    Dalma Zilahy
    Barbara Mervó
    Antónia Reindl
    Csilla Ágoston
    Andrea Kertész
    Eszter Harmath
    Behavior Research Methods, 2011, 43 : 814 - 825
  • [13] Why do you play? The development of the motives for online gaming questionnaire (MOGQ)
    Demetrovics, Zsolt
    Urban, Robert
    Nagygyoergy, Katalin
    Farkas, Judit
    Zilahy, Dalma
    Mervo, Barbara
    Reindl, Antonia
    Agoston, Csilla
    Kertesz, Andrea
    Harmath, Eszter
    BEHAVIOR RESEARCH METHODS, 2011, 43 (03) : 814 - 825
  • [14] Psychometric Properties of the Problematic Gaming Questionnaire Used to Assess Finnish Adolescents
    Mannikko, Niko
    Demetrovics, Zsolt
    Ruotsalainen, Heidi
    Myllymaki, Laura
    Miettunen, Jouko
    Kaariainen, Maria
    INTERNATIONAL JOURNAL OF MENTAL HEALTH AND ADDICTION, 2020, 18 (01) : 103 - 111
  • [15] Psychometric Properties of the Problematic Gaming Questionnaire Used to Assess Finnish Adolescents
    Niko Männikkö
    Zsolt Demetrovics
    Heidi Ruotsalainen
    Laura Myllymäki
    Jouko Miettunen
    Maria Kääriäinen
    International Journal of Mental Health and Addiction, 2020, 18 : 103 - 111
  • [16] Problematic Online Gaming Among a Sample of University Students in Egypt
    ElNahas, Gihan
    Elella, Eman Abo
    Hewedi, Doaa
    Elhabiby, Mahmoud
    Elkholy, Hussien
    Mansour, Omar
    Baiumy, Sarah
    ADDICTIVE DISORDERS & THEIR TREATMENT, 2018, 17 (04): : 161 - 167
  • [17] The Dark Tetrad traits and problematic online gaming: The mediating role of online gaming motives and moderating role of game types
    Kircaburun, Kagan
    Jonason, Peter K.
    Griffiths, Mark D.
    PERSONALITY AND INDIVIDUAL DIFFERENCES, 2018, 135 : 298 - 303
  • [18] Modelling Online Gaming Metacognitions: The Role of Time Spent Gaming in Predicting Problematic Internet Use
    Caselli, Gabriele
    Marino, Claudia
    Spada, Marcantonio M.
    JOURNAL OF RATIONAL-EMOTIVE AND COGNITIVE-BEHAVIOR THERAPY, 2021, 39 (02): : 172 - 182
  • [19] Modelling Online Gaming Metacognitions: The Role of Time Spent Gaming in Predicting Problematic Internet Use
    Gabriele Caselli
    Claudia Marino
    Marcantonio M. Spada
    Journal of Rational-Emotive & Cognitive-Behavior Therapy, 2021, 39 : 172 - 182
  • [20] Utility of Parental Mediation Model on Youth's Problematic Online Gaming
    Benrazavi, Rahim
    Teimouri, Misha
    Griffiths, Mark D.
    INTERNATIONAL JOURNAL OF MENTAL HEALTH AND ADDICTION, 2015, 13 (06) : 712 - 727