Tools in Support of Serious Game Reuse

被引:0
|
作者
Stanescu, Ioana Andreea [1 ]
Stefan, Antoniu [1 ]
Hauge, Jannicke Baalsrud [2 ]
Lim, Theodore [3 ]
Arnab, Sylvester [4 ]
机构
[1] Adv Technol Syst, 1 Tineretului Str, Targovite 130029, Romania
[2] Bremer Inst Prod & Logist, Bremen, Germany
[3] Heriot Watt Univ, Edinburgh, Midlothian, Scotland
[4] Coventry Univ, DMLL, Coventry, W Midlands, England
来源
PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON VIRTUAL LEARNING | 2014年
关键词
Serious Games; Software Reuse; Knowledge Management;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Serious Games (SG) developers and implementers need direct access to relevant information, knowledge, expertise, resources, best practices, creativity enabling resources, etc. especially in this era of information overload where search engines clearly show their limitations. A large number of potential reusable SG assets is lost due to this information overload, the sustainability and the multiplication effects of SG projects decrease because valuable resources get hidden in abundance. The authors present a Serious Games Reusability Reference Point (SGREF) that has been initiated with the purpose of enabling the collection of references to SG assets, created within the SG community - especially through projects funded at national, European, and international level - that are reusable, standardized, and/or interoperable and are able to potentate creativity. The research is supported through the Game and Learning Alliance Project, funded under FP7, and the "Development Environment and Syllabus for Serious Games Implementation" Project, funded by UEFISCDI.
引用
收藏
页码:309 / 313
页数:5
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