EOLo: A Serious Mobile Game to Support Learning Processes

被引:2
|
作者
Salazar, Oscar M. [1 ]
Alvarez, Santiago [1 ]
Ovalle, Demetrio A. [1 ]
机构
[1] Univ Nacl Colombia, Fac Minas, Dept Ciencias Comp & Decis, Carrera 80 65-223, Medellin, Colombia
关键词
Serious games; Recommendation systems; Web services; Mobile learning;
D O I
10.1007/978-3-319-60819-8_14
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
A great deal of interest is now being given to the use of serious games to improve specific issues of learning processes at different levels of education both in primary and secondary schools as well as in universities worldwide. The aim of this paper is to propose a serious game model supported by mobile computing for improving learning of specific topics regarding AVC (Adaptive Virtual Courses). The model incorporates three main modules: the web-based backend, the mobile application (game) and finally, the instructional design module in charge of the game content management. The implementation of the model was achieved through the development of EOLo, a functional prototype which was validated using a case study applied to a secondary school English course. The results show that students are motivated with the use of EOLo thanks to the healthy competition offered by the game during the development of learning activities. In addition, the system allows the detection of learning failures and from these generates a proactive feedback based on the recommendation of educational resources.
引用
收藏
页码:118 / 125
页数:8
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