The Ethics of Rehabilitation in Virtual Reality: the role of Self-Avatars and Deep Learning

被引:9
|
作者
Soccini, Agata Marta [1 ]
Cena, Federica [1 ]
机构
[1] Univ Torino, Dept Comp Sci, Turin, Italy
关键词
Virtual Reality; Rehabilitation; Ethics; Self-Avatars; Deep Learning; HAND ILLUSION; RUBBER HAND;
D O I
10.1109/AIVR52153.2021.00068
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Medical Rehabilitation systems are constantly improving according to the technological evolution, and the use of virtual reality for assistive purposes is being investigated in research. One particular case of rehabilitation regards the hands and upper limbs of hemiplegic post-stroke patients. While studying possible ways to support this population, we discuss the ethical issues that arise from the use of extended reality technologies, in particular self-avatars, and the use of artificial intelligence, in particular deep learning, in neuro-cognitive applications. We present a rehabilitation approach, based on the digital embodiment of virtual limbs, in which the movements of the self-avatars are modified and optimized by the system, to lead the patients to the performance of the natural actions they lost. The ethical discussion starts from the policy of the representation of the self in virtual environments, and additional issues arise when the users have disabilities. A learning system, based on a convolutional neural network, allows the personalization of the parameters of the therapy in the long term. The collection and analysis of physiological data is also discussed, again in a scenario that involves vulnerable users.
引用
收藏
页码:324 / 328
页数:5
相关论文
共 50 条
  • [21] Learning Game with Stroke Paralysis Rehabilitation for Virtual Reality
    Ketcham, Mahasak
    Ganokratanaa, Thittaporn
    Pramkeaw, Patiyuth
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2022, 17 (21) : 38 - 74
  • [22] Full body video-based self-avatars for mixed reality: from E2E system to user study
    Morin, Diego Gonzalez
    Gonzalez-Sosa, Ester
    Perez, Pablo
    Villegas, Alvaro
    VIRTUAL REALITY, 2023, 27 (03) : 2129 - 2147
  • [23] Full body video-based self-avatars for mixed reality: from E2E system to user study
    Diego Gonzalez Morin
    Ester Gonzalez-Sosa
    Pablo Perez
    Alvaro Villegas
    Virtual Reality, 2023, 27 : 2129 - 2147
  • [24] The Role of Virtual Reality and Biomechanical Technologies in Stroke Rehabilitation
    Bartnicka, Joanna
    Herrera, Cristina
    Michnik, Robert
    Pavan, Esteban E.
    Vercesi, Paolo
    Varela-Donoso, Enrique
    Garrido, David
    ADVANCES IN HUMAN FACTORS IN TRAINING, EDUCATION, AND LEARNING SCIENCES, 2019, 785 : 351 - 361
  • [25] 'To be or Not to be Me?': Exploration of Self-Similar Effects of Avatars on Social Virtual Reality Experiences
    Kim H.
    Park J.
    Lee I.-K.
    IEEE Transactions on Visualization and Computer Graphics, 2023, 29 (11) : 4794 - 4804
  • [26] Virtual reality learning environments: using high-fidelity avatars to enhance distance learning experience
    Kasapakis, Vlasios
    Dzardanova, Elena
    INTERACTIVE LEARNING ENVIRONMENTS, 2022,
  • [27] Did I Hit the Door? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Frontal Passability in VR
    Bhargava, Ayush
    Venkatakrishnan, Roshan
    Venkatakrishnan, Rohith
    Solini, Hannah
    Lucaites, Kathryn
    Robb, Andrew C.
    Pagano, Christopher C.
    Babu, Sabarish, V
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2022, 28 (12) : 4198 - 4210
  • [28] The Role of Immersive Virtual Reality in Individual Learning
    Kampling, Henrik
    PROCEEDINGS OF THE 51ST ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES (HICSS), 2018, : 1397 - 1406
  • [29] Construction of a Virtual Reality Platform for UAV Deep Learning
    Wang, Shubo
    Chen, Jian
    Zhang, Zichao
    Wang, Guangqi
    Tan, Yu
    Zheng, Yongjun
    2017 CHINESE AUTOMATION CONGRESS (CAC), 2017, : 3912 - 3916
  • [30] Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VR
    Bhargava, Ayush
    Venkatakrishnan, Rohith
    Venkatakrishnan, Roshan
    Lucaites, Kathryn
    Solini, Hannah
    Robb, Andrew C. C.
    Pagano, Christopher C. C.
    Babu, Sabarish V. V.
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2023, 29 (05) : 2348 - 2357