The Role of Immersive Virtual Reality in Individual Learning

被引:0
|
作者
Kampling, Henrik [1 ]
机构
[1] Univ Siegen, Siegen, Germany
关键词
GROUNDED THEORY METHOD; COGNITIVE ABSORPTION; CONTINUANCE INTENTION; INFORMATION-SYSTEMS; ONLINE; FLOW; DIMENSIONALITY; ENVIRONMENTS; EXPERIENCES; GUIDELINES;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
New technologies create opportunities to improve education and, in this way, the individual learning. Due to their certain characteristics, such as immersion (i.e. the total engagement to a specific activity while other attentional demands are ignored), immersive Virtual Reality (VR) systems have the potential to increase the individual learning performance. Modern VR-head mounted displays (e.g. Oculus Rift) and provided controllers allow a new kind of interaction within a virtual environment. Against this background, the construct cognitive absorption (CA) within a learning context emerged. CA consists of five sub-constructs: temporal dissociation, curiosity, enjoyment, control, and immersion. Both, learning and CA, have already been brought together but not within a context of immersive VR. Hence, this study examines learning and its conditions within an immersive VR context by a Grounded Theory approach with 21 qualitative interviews. Implications for theory and design are derived.
引用
收藏
页码:1397 / 1406
页数:10
相关论文
共 50 条
  • [1] Individual differences in executive function affect learning with immersive virtual reality
    Lawson, Alyssa P.
    Mayer, Richard E.
    [J]. JOURNAL OF COMPUTER ASSISTED LEARNING, 2024, 40 (03) : 1068 - 1082
  • [2] Collaborative and individual learning of geography in immersive virtual reality: An effectiveness study
    Sedlak, Michal
    Sasinka, Cenek
    Stachon, Zdenek
    Chmelik, Jiri
    Dolezal, Milan
    [J]. PLOS ONE, 2022, 17 (10):
  • [3] Learning Science in Immersive Virtual Reality
    Parong, Jocelyn
    Mayer, Richard E.
    [J]. JOURNAL OF EDUCATIONAL PSYCHOLOGY, 2018, 110 (06) : 785 - 797
  • [4] Immersive Virtual Reality Increases Liking but Not Learning With a Science Simulation and Generative Learning Strategies Promote Learning in Immersive Virtual Reality
    Makransky, Guido
    Andreasen, Niels K.
    Baceviciute, Sarune
    Mayer, Richard E.
    [J]. JOURNAL OF EDUCATIONAL PSYCHOLOGY, 2021, 113 (04) : 719 - 735
  • [5] Optimising the learning process with immersive virtual reality and non-immersive virtual reality in an educational environment
    Lee, Vivian W. Y.
    Hodgson, Paula
    Chan, Chung-Shing
    Fong, Agnes
    Cheung, Sonia W. L.
    [J]. INTERNATIONAL JOURNAL OF MOBILE LEARNING AND ORGANISATION, 2020, 14 (01) : 21 - 35
  • [6] Understanding Learning and Learning Experience in Immersive Virtual Reality
    Antonopoulos, Panagiotis
    Fokides, Emmanuel
    Koutromanos, George
    [J]. TECHNOLOGY KNOWLEDGE AND LEARNING, 2024,
  • [7] The Promise and Pitfalls of Learning in Immersive Virtual Reality
    Mayer, Richard E.
    Makransky, Guido
    Parong, Jocelyn
    [J]. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2023, 39 (11) : 2229 - 2238
  • [8] IMMERSIVE VIRTUAL REALITY (VR) FOR LEARNING IN ARCHITECTURE
    Wagemann, Elizabeth
    Martinez, Jaime
    [J]. EGA-REVISTA DE EXPRESION GRAFICA ARQUITECTONICA, 2022, 27 (44): : 110 - 123
  • [9] Analysis of learning behaviour in immersive virtual reality
    Wang, Hejin
    He, Mingzhao
    Zeng, Chengli
    Qian, Lei
    Wang, Jun
    Pan, Wu
    [J]. JOURNAL OF INTELLIGENT & FUZZY SYSTEMS, 2023, 45 (04) : 5927 - 5938
  • [10] An Immersive Virtual Reality Experience for Learning Spanish
    Garcia, Sarah
    Laesker, Denis
    Caprio, Derek
    Kauer, Ronald
    Nguyen, Jason
    Andujar, Marvin
    [J]. LEARNING AND COLLABORATION TECHNOLOGIES. UBIQUITOUS AND VIRTUAL ENVIRONMENTS FOR LEARNING AND COLLABORATION, LCT 2019, PT II, 2019, 11591 : 151 - 161