The Role of Immersive Virtual Reality in Individual Learning

被引:0
|
作者
Kampling, Henrik [1 ]
机构
[1] Univ Siegen, Siegen, Germany
关键词
GROUNDED THEORY METHOD; COGNITIVE ABSORPTION; CONTINUANCE INTENTION; INFORMATION-SYSTEMS; ONLINE; FLOW; DIMENSIONALITY; ENVIRONMENTS; EXPERIENCES; GUIDELINES;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
New technologies create opportunities to improve education and, in this way, the individual learning. Due to their certain characteristics, such as immersion (i.e. the total engagement to a specific activity while other attentional demands are ignored), immersive Virtual Reality (VR) systems have the potential to increase the individual learning performance. Modern VR-head mounted displays (e.g. Oculus Rift) and provided controllers allow a new kind of interaction within a virtual environment. Against this background, the construct cognitive absorption (CA) within a learning context emerged. CA consists of five sub-constructs: temporal dissociation, curiosity, enjoyment, control, and immersion. Both, learning and CA, have already been brought together but not within a context of immersive VR. Hence, this study examines learning and its conditions within an immersive VR context by a Grounded Theory approach with 21 qualitative interviews. Implications for theory and design are derived.
引用
收藏
页码:1397 / 1406
页数:10
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