EDUCATIONAL VIDEO GAMES FOR BULGARIAN ORTHODOX ICONOGRAPHY

被引:0
|
作者
Bontchev, Boyan [1 ]
Paneva-Marinova, Desislava [2 ]
Draganov, Lubomil [2 ]
机构
[1] Sofia Univ, Fac Math & Informat, Sofia, Bulgaria
[2] Bulgarian Acad Sci, Inst Math & Informat, Sofia, Bulgaria
关键词
video games; education; maze; iconographic; game-based learning;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Technology-enhanced learning applies video games as research, teaching or measurement tools helping teachers to stimulate learning by experiencing novelty, challenge and engagement in development of various skills and competences. There are proposed many educational games providing high level of learner's motivation and contributing to the effectiveness of teaching process, however, teachers are still unable to build customize games appropriately fitting the curriculum content. The paper presents an educational 3D maze video game introducing Bulgarian orthodox iconography. The maze game is defined declaratively as structure and learning content and, next, is generated by means of a special software platform for generation of customizable desktop video maze games for education. Initial experimental results show high level of immersion, followed by presence in virtual environment, flow, and absorption.
引用
收藏
页码:1679 / 1688
页数:10
相关论文
共 50 条
  • [31] A Method to Evaluate Emotions in Educational Video Games for Children
    Padilla-Zea, Natalia
    Rafael Lopez-Arcos, Jose
    Gonzalez Sanchez, Jose Luis
    Gutierrez Vela, Francisco L.
    Abad-Arranz, Ana
    [J]. JOURNAL OF UNIVERSAL COMPUTER SCIENCE, 2013, 19 (08) : 1066 - 1085
  • [32] Involving Teachers in the Educational Video Games Design Process
    Padilla-Zea, Natalia
    Gutierrez Vela, Francisco L.
    Medina-Medina, Nuria
    Gonzalez, Carina
    [J]. IDEE: PROCEEDINGS OF THE 2ND INTERNATIONAL WORKSHOP ON INTERACTION DESIGN IN EDUCATIONAL ENVIRONMENTS, 2013, : 152 - 157
  • [33] THE MOTIVATIONAL EFFECTS OF EDUCATIONAL VIDEO GAMES: AN EXPERIMENTAL DESIGN
    Marti-Parreno, Jose
    Mendez-Ibanez, Ernesto
    Aldas-Manzano, Joaquin
    [J]. 10TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2017), 2017, : 7204 - 7211
  • [34] The Design Process of Educational Video Games in Cultural Heritage
    Dankov, Yavor
    [J]. DIGITAL PRESENTATION AND PRESERVATION OF CULTURAL AND SCIENTIFIC HERITAGE, 2023, 13 : 229 - 238
  • [35] Designing Educational Video Games to Be Objects-to-Think-With
    Holbert, Nathan
    Wilensky, Uri
    [J]. JOURNAL OF THE LEARNING SCIENCES, 2019, 28 (01) : 32 - 72
  • [36] LEARNING ABOUT REFUGEE LIFE WITH EDUCATIONAL VIDEO GAMES
    Shliakhovchuk, Elena
    [J]. INFORMATION TECHNOLOGIES AND LEARNING TOOLS, 2023, 98 (06) : 94 - 106
  • [37] THE POTENTIAL OF USING VIDEO GAMES IN THE EDUCATIONAL ACTIVITIES OF THE UNIVERSITY
    Klyuev, Artem A.
    Shmeleva, Natalia, V
    Karpukova, Albina A.
    Kazantseva, Galina A.
    Khizhnaya, Anna, V
    Fomenko, Marina, V
    [J]. AD ALTA-JOURNAL OF INTERDISCIPLINARY RESEARCH, 2021, 11 (02): : 225 - 228
  • [38] The Design Process of Educational Video Games in Cultural Heritage
    Dankov, Yavor
    [J]. DIGITAL PRESENTATION AND PRESERVATION OF CULTURAL AND SCIENTIFIC HERITAGE, 2023, 13 : 229 - 238
  • [39] VIDEO GAMES: A TOOL IN THE EDUCATIONAL PROCESS OF "HUMAN DIGITIZATION"
    Josep Sanchez i Penis, Francesc
    [J]. EDUCATION IN THE KNOWLEDGE SOCIETY, 2008, 9 (03): : 4 - 10
  • [40] Exploring Narrative as a Cognitive Aid in Educational Video Games
    Koenig, Alan
    [J]. ARTIFICIAL INTELLIGENCE IN EDUCATION: BUILDING TECHNOLOGY RICH LEARNING CONTEXTS THAT WORK, 2007, 158 : 691 - 692