共 50 条
- [21] A Linear Time BVH Construction Algorithm for Sparse Volumes 2019 IEEE PACIFIC VISUALIZATION SYMPOSIUM (PACIFICVIS 2019), 2019, : 222 - 226
- [23] BVH acceleration structures for a GPU ray-tracer 2007 International Symposium on Computer Science & Technology, Proceedings, 2007, : 932 - 935
- [26] The construction of subsurface illumination and amplitude maps via ray tracing Leading Edge (Tulsa, OK), 2000, 19 (07):
- [27] Research on Parallel KD-Tree Construction for Ray Tracing INTERNATIONAL JOURNAL OF GRID AND DISTRIBUTED COMPUTING, 2016, 9 (11): : 49 - 59
- [28] An evaluation of parallel grid construction for ray tracing dynamic scenes RT 06: IEEE SYMPOSIUM ON INTERACTIVE RAY TRACING 2006, PROCEEDINGS, 2006, : 47 - +