A Linear Time BVH Construction Algorithm for Sparse Volumes

被引:7
|
作者
Zellmann, Stefan [1 ]
Hellmann, Matthias [1 ]
Lang, Ulrich [1 ]
机构
[1] Univ Cologne, Cologne, Germany
关键词
Computing methodologies; Visualization; Visualization application domains; Scientific visualization; Computer Graphics; Rendering; Ray tracing;
D O I
10.1109/PacificVis.2019.00033
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
While fast spatial index construction for triangle meshes has gained a lot of attention from the research community in recent years, fast tree construction algorithms for volume data are still rare and usually do not focus on real-time processing. We propose a linear time bounding volume hierarchy construction algorithm based on a popular method for surface ray tracing of triangle meshes that we adapt for direct volume rendering with sparse volumes. We aim at interactive to real-time construction rates and evaluate our algorithm using a GPU implementation.
引用
收藏
页码:222 / 226
页数:5
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