Neural Scene Representation for Locomotion on Structured Terrain

被引:10
|
作者
Hoeller, David [1 ]
Rudin, Nikita [1 ]
Choy, Christopher [2 ]
Anandkumar, Animashree [3 ]
Hutter, Marco [1 ]
机构
[1] Swiss Fed Inst Technol, Robot Syst Lab, CH-8050 Zurich, Switzerland
[2] NVIDIA, Santa Clara, CA 94305 USA
[3] CALTECH, Pasadena, CA 91125 USA
基金
瑞士国家科学基金会;
关键词
Representation learning; deep learning for visual perception;
D O I
10.1109/LRA.2022.3184779
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
We propose a learning-based method to reconstruct the local terrain for locomotion with a mobile robot traversing urban environments. Using a stream of depth measurements from the onboard cameras and the robot's trajectory, the algorithm estimates the topography in the robot's vicinity. The raw measurements from these cameras are noisy and only provide partial and occluded observations that in many cases do not show the terrain the robot stands on. Therefore, we propose a 3D reconstruction model that faithfully reconstructs the scene, despite the noisy measurements and large amounts of missing data coming from the blind spots of the camera arrangement. The model consists of a 4D fully convolutional network on point clouds that learns the geometric priors to complete the scene from the context and an auto-regressive feedback to leverage spatio-temporal consistency and use evidence from the past. The network can be solely trained with synthetic data, and due to extensive augmentation, it is robust in the real world, as shown in the validation on a quadrupedal robot, ANYmal, traversing challenging settings. We run the pipeline on the robot's onboard low-power computer using an efficient sparse tensor implementation and show that the proposed method outperforms classical map representations.
引用
收藏
页码:8667 / 8674
页数:8
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