Construction of Crowdsourcing Environment for Creation of Voice Interaction Scenario

被引:0
|
作者
Matsushita, Yuichi [1 ]
Uchiya, Takahiro [1 ]
Nishimura, Ryota [1 ]
Yamamoto, Daisuke [1 ]
Takumi, Ichi [1 ]
机构
[1] Nagoya Inst Technol, JST, CREST, Showa Ku, Nagoya, Aichi 4668555, Japan
关键词
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
This university has published the "MMDAgent" voice interaction system toolkit as opensource software. MMDA-gent enables users to develop voice interaction system easily by editing the voice interaction scenario based on Finite State Transducer (FST) format. However, having numerous people edit it simultaneously is difficult. For that reason, tremendous labor costs are necessary to describe an abundant voice interaction scenario in an FST script. Therefore, in this study, we propose construction of a crowdsourcing environment for the creation of a voice interaction scenario for systems, facilitating the editing of a FST script by numerous people.
引用
收藏
页码:689 / 690
页数:2
相关论文
共 50 条
  • [31] Gamified crowdsourcing for idiom corpora construction
    Eryigit, GulSen
    Sentas, Ali
    Monti, Johanna
    NATURAL LANGUAGE ENGINEERING, 2023, 29 (04) : 909 - 941
  • [32] Evaluating Voice Quality and Speech Synthesis Using Crowdsourcing
    Parson, Jeanne
    Braga, Daniela
    Tjalve, Michael
    Oh, Jieun
    TEXT, SPEECH, AND DIALOGUE, TSD 2013, 2013, 8082 : 233 - 240
  • [33] A Scenario Construction Process
    Julio Cesar Sampaio do Prado Leite
    Graciela D. S. Hadad
    Jorge Horacio Doorn
    Gladys N. Kaplan
    Requirements Engineering, 2000, 5 (1) : 38 - 61
  • [34] Future of crowdsourcing and value creation in different media environments
    Jussila, Jari
    Karkkainen, Hannu
    Erkinheimo, Pia
    Laine, Torn
    Ruohisto, Janne
    Myhrberg, Markus
    Rautiainen, Mika
    PROCEEDINGS OF THE 17TH INTERNATIONAL ACADEMIC MINDTREK CONFERENCE: MAKING SENSE OF CONVERGING MEDIA, 2013, : 339 - 340
  • [35] THE PROJECTION OF THE SCENARIO IN THE CREATION OF A LITERARY TEXT
    NEEFS, J
    ETUDES FRANCAISES, 1992, 28 (01): : 67 - 81
  • [36] Crowdsourcing and Knowledge Co-creation in Virtual Museums
    Biella, Daniel
    Sacher, Daniel
    Weyers, Benjamin
    Luther, Wolfram
    Baloian, Nelson
    Schreck, Tobias
    COLLABORATION AND TECHNOLOGY (CRIWG 2015), 2015, 9334 : 1 - 18
  • [37] A complete cosmological scenario with particle creation
    Singh, Ashutosh
    ASTROPHYSICS AND SPACE SCIENCE, 2020, 365 (03)
  • [38] Elucidating the determinants of crowdsourcing adoption for organisation value creation
    Mishra, Divya
    Maheshwari, Nidhi
    INTERNATIONAL JOURNAL OF ORGANIZATIONAL ANALYSIS, 2024,
  • [39] A platform for crowdsourcing the creation of representative, accurate landcover maps
    Estes, L. D.
    McRitchie, D.
    Choi, J.
    Debats, S.
    Evans, T.
    Guthe, W.
    Luo, D.
    Ragazzo, G.
    Zempleni, R.
    Caylor, K. K.
    ENVIRONMENTAL MODELLING & SOFTWARE, 2016, 80 : 41 - 53
  • [40] A complete cosmological scenario with particle creation
    Ashutosh Singh
    Astrophysics and Space Science, 2020, 365