Crowdsourcing and Knowledge Co-creation in Virtual Museums

被引:5
|
作者
Biella, Daniel [1 ]
Sacher, Daniel [1 ]
Weyers, Benjamin [2 ]
Luther, Wolfram [1 ]
Baloian, Nelson [3 ]
Schreck, Tobias [4 ]
机构
[1] Univ Duisburg Essen, Essen, Germany
[2] Rhein Westfal TH Aachen, D-52062 Aachen, Germany
[3] Univ Chile, Santiago, Chile
[4] Graz Univ Technol, A-8010 Graz, Austria
来源
关键词
Crowdsourcing; Co-creation; Virtual museum; Knowledge creation; Digital 3D exhibits; Standardized metadata; ViMEDEAS; ViMCOX;
D O I
10.1007/978-3-319-22747-4_1
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper gives an overview on crowdsourcing practices in virtual museums. Engaged nonprofessionals and specialists support curators in creating digital 2D or 3D exhibits, exhibitions and tour planning and enhancement of metadata using the Virtual Museum and Cultural Object Exchange Format (ViMCOX). ViMCOX provides the semantic structure of exhibitions and complete museums and includes new features, such as room and outdoor design, interactions with artwork, path planning and dissemination and presentation of contents. Application examples show the impact of crowdsourcing in the Museo de Arte Contemporaneo in Santiago de Chile and in the virtual museum depicting the life and work of the Jewish sculptor Leopold Fleischhacker. A further use case is devoted to crowd-based support for restoration of high-quality 3D shapes.
引用
收藏
页码:1 / 18
页数:18
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