共 50 条
- [41] Essential Aspects in Digital Educational Games to Support the Teaching-Learning of Computing Contents PROCEEDINGS OF THE 20TH BRAZILIAN SYMPOSIUM ON INFORMATIONS SYSTEMS, SBSI 2024, 2024,
- [43] Use of the Digital Tool Kahoot to Improve the Teaching-Learning Process of the History Subject ESTUDIOS DEL DESARROLLO SOCIAL-CUBA Y AMERICA LATINA, 2023, 11 (03): : 104 - 117
- [44] DIGITAL TOOLS TO ENHANCE THE TEACHING-LEARNING PROCESS OF HUMANITIES: THE CASE OF ECONOMIC HISTORY CARACTERES-ESTUDIOS CULTURALES Y CRITICOS DE LA ESFERA DIGITAL, 2019, 8 (02): : 129 - 155
- [45] Digital resources as the basis of a teaching-learning experience in medieval studies in an essay format LABORHISTORICO, 2024, 10 (01):
- [46] DIGITAL LAMINARY, METHODOLOGICAL TOOL FOR THE TEACHING-LEARNING PROCESS OF BLENDED MICROSCOPIC MORPHOLOGY REVISTA CONRADO, 2022, 18 (84): : 303 - 309
- [47] EDUCATION IN TIMES OF A PANDEMIC: SUCCESSFUL EXPERIENCES IN TEACHING-LEARNING WITH THE CONTRIBUTION OF DIGITAL TECHNOLOGIES HUMANIDADES & INOVACAO, 2022, 9 (27): : 321 - 326
- [48] Use of the Digital Tool Padlet as a Teaching-Learning Strategy in the Natural Sciences Subject ESTUDIOS DEL DESARROLLO SOCIAL-CUBA Y AMERICA LATINA, 2024, 12 (01): : 65 - 78