A Musical Serious Game for Social Interaction through Augmented Rhythmic Improvisation

被引:3
|
作者
Carnovalini, Filippo [1 ]
Roda, Antonio [1 ]
Caneva, Paolo [2 ]
机构
[1] Univ Padua, Dept Informat Engn, Padua, Italy
[2] Verona Conservatory Mus, Dept Mus Therapy, Verona, Italy
关键词
serious games; music therapy; music interaction; SIMULATIONS; CHILDREN;
D O I
10.1145/3342428.3342683
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Making music with other people is a social activity as well as an artistic one. Music therapists take advantage of the social aspects of music to obtain benefits for the patients, interacting with them musically, but this activity requires an high level of expertise. We propose a serious game that helps people even without musical skills interact with each other by collaboratively creating a rhythm with MIDI drum pads. The gaming system analyzes the rhythm in real time to add a musical feedback that enhances the aesthetical experience that is a crucial part of the musical interaction. The system is evaluated through a questionnaire asking subjects who tried in couples the system if they perceived it as helping their interaction. Despite the early development stage of the game, the results of the questionnaire show positive reception.
引用
下载
收藏
页码:130 / 135
页数:6
相关论文
共 50 条
  • [21] RoboTIC: A serious game based on augmented reality for learning programming
    Santiago Schez-Sobrino
    David Vallejo
    Carlos Glez-Morcillo
    Miguel Á. Redondo
    José Jesús Castro-Schez
    Multimedia Tools and Applications, 2020, 79 : 34079 - 34099
  • [22] ARCoD: An Augmented Reality Serious Game to Identify Cognitive Distortion
    Tasnim, Rifat Ara
    Eishita, Farjana
    26TH INTERNATIONAL CONFERENCE ON INTELLIGENT USER INTERFACES (IUI '21 COMPANION), 2021, : 84 - 86
  • [23] GenVirtual:: An augmented reality musical game for cognitive and motor rehabilitation
    Dionisio Correa, Ana Grasielle
    de Assis, Gilda Aparecida
    do Nascimento, Marilena
    Ficheman, Irene
    Lopes, Roseli de Deus
    2007 VIRTUAL REHABILITATION, 2007, : 1 - +
  • [24] DisCoord: Co-creating DRR knowledge in Uganda through interaction in a serious game
    Delima, Gina
    Jacobs, Liesbet
    Loopmans, Maarten
    Ekyaligonza, Mary
    Kabaseke, Clovis
    Kervyn, Matthieu
    Mertens, Kewan
    INTERNATIONAL JOURNAL OF DISASTER RISK REDUCTION, 2021, 60
  • [25] A Serious Game to Train Rhythmic Abilities in Children With Dyslexia: Feasibility and Usability Study
    Vonthron, Francois
    Yuen, Antoine
    Pellerin, Hugues
    Cohen, David
    Grossard, Charline
    JMIR SERIOUS GAMES, 2024, 12
  • [26] Weathering: perspectives on the Northumbrian landscape through sound art and musical improvisation
    Hogg, Bennett
    LANDSCAPE RESEARCH, 2018, 43 (02) : 237 - 247
  • [27] Biography, identity, improvisation, sound: Intersections of personal and social identity through improvisation
    Smilde, Rineke
    ARTS AND HUMANITIES IN HIGHER EDUCATION, 2016, 15 (3-4) : 308 - 324
  • [28] Social interaction in augmented reality
    Miller, Mark Roman
    Jun, Hanseul
    Herrera, Fernanda
    Villa, Jacob Yu
    Welch, Greg
    Bailenson, Jeremy N.
    PLOS ONE, 2019, 14 (05):
  • [29] Cassino Musical: A Game with a Purpose for Social Recruitment and Measurement of Musical Talent
    Gomes, Carlos
    Schneider, Daniel
    de Souza, Jano
    Xexeo, Geraldo
    PROCEEDINGS OF THE 2013 IEEE 17TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED COOPERATIVE WORK IN DESIGN (CSCWD), 2013, : 593 - 598
  • [30] Machine Learning Driven Musical Improvisation for Mechanomorphic Human-Robot Interaction
    Savery, Richard
    HRI '21: COMPANION OF THE 2021 ACM/IEEE INTERNATIONAL CONFERENCE ON HUMAN-ROBOT INTERACTION, 2021, : 559 - 561