VIDEO GAME NARRATIVES: BEYOND THE GAMEPLAY

被引:0
|
作者
Zarzycki, Andrzej [1 ]
机构
[1] New Jersey Inst Technol, Newark, NJ 07102 USA
关键词
Video games; narratives; storytelling; interactive media;
D O I
暂无
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
Contemporary video games such as Mass Effect or Assassin's Creed emerge as a new form of media and depart from traditional games purely seen as problem-solving exercises. They are enjoyed by a broader audience, similar to those of TV and cinema. At the same time, they are significantly different from TV and cinema, since they place the user at the centre of interaction and content creation. This paper discusses the role of narratives in these new epic games as the main driver behind their appeal and commercial success.
引用
收藏
页码:785 / 794
页数:10
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