The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos

被引:0
|
作者
Cardoso, Igor [1 ]
Moraes, Rubens O. [1 ]
Ferreira, Lucas N. [1 ]
机构
[1] Univ Fed Vicosa, Dept Informat, Vicosa, MG, Brazil
关键词
Dataset; Music; Video Game; Video; Music Generation;
D O I
10.1145/3649921.3650011
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Neural models are one of the most popular approaches for music generation, yet there aren't standard large datasets tailored for learning music directly from game data. To address this research gap, we introduce a novel dataset named NES-VMDB, containing 98,940 gameplay videos from 389 NES games, each paired with its original soundtrack in symbolic format (MIDI). NES-VMDB is built upon the Nintendo Entertainment System Music Database (NES-MDB), encompassing 5,278 music pieces from 397 NES games. Our approach involves collecting long-play videos for 389 games of the original dataset, slicing them into 15-second-long clips, and extracting the audio from each clip. Subsequently, we apply an audio fingerprinting algorithm (similar to Shazam) to automatically identify the corresponding piece in the NES-MDB dataset. Additionally, we introduce a baseline method based on the Controllable Music Transformer to generate NES music conditioned on gameplay clips. We evaluated this approach with objective metrics, and the results showed that the conditional CMT improves musical structural quality when compared to its unconditional counterpart. Moreover, we used a neural classifier to predict the game genre of the generated pieces. Results showed that the CMT generator can learn correlations between gameplay videos and game genres, but further research has to be conducted to achieve human-level performance.
引用
收藏
页数:6
相关论文
共 50 条
  • [1] A GAME WITH MUSIC OR MUSIC WITH A GAME? ABOUT THE VIDEO GAME KARMAFLOW
    Jedwillat, Luisa
    Nowack, Natalia
    [J]. NAUKA TELEVIDENIYA-THE ART AND SCIENCE OF TELEVISION, 2020, 16 (04): : 85 - 108
  • [2] Medievalism and emotions in video game music
    Karen M. Cook
    [J]. postmedieval, 2019, 10 : 482 - 497
  • [3] Medievalism and emotions in video game music
    Cook, Karen M.
    [J]. POSTMEDIEVAL-A JOURNAL OF MEDIEVAL CULTURAL STUDIES, 2019, 10 (04) : 482 - 497
  • [4] Ludomusicology: Approaches to Video Game Music
    Claussen, Jan Torge
    [J]. POPULAR MUSIC, 2017, 36 (03) : 450 - 453
  • [5] The Cambridge Companion to Video Game Music
    Cole, Ross
    [J]. MUSIC & LETTERS, 2022, 103 (02) : 389 - 391
  • [6] A Dual-Path Cross-Modal Network for Video-Music Retrieval
    Gu, Xin
    Shen, Yinghua
    Lv, Chaohui
    [J]. SENSORS, 2023, 23 (02)
  • [7] Video Killed the Radio Star? Online Music Videos and Recorded Music Sales
    Kretschmer, Tobias
    Peukert, Christian
    [J]. INFORMATION SYSTEMS RESEARCH, 2020, 31 (03) : 776 - 800
  • [8] Music videos and audiovisual creativity: an analysis of the Music Video Land channel on Vimeo
    Sedeno-Valdellos, Ana
    [J]. AUSTRAL COMUNICACION, 2020, 9 (02): : 275 - 298
  • [9] Video killed the radio star? online music videos and recorded music sales
    Kretschmer, Tobias
    Peukert, Christian
    [J]. Information Systems Research, 2020, 31 (03): : 776 - 800
  • [10] The Impact of Background Music on an Active Video Game
    Ganiti, Aikaterini
    Politopoulos, Nikolaos
    Tsiatsos, Thrasyvoulos
    [J]. INTERACTIVE MOBILE COMMUNICATION TECHNOLOGIES AND LEARNING, 2018, 725 : 18 - 28