Empirical Taxonomies of Gameplay Enjoyment: Personality and Video Game Preference

被引:28
|
作者
Quick, John M. [1 ]
Atkinson, Robert K. [2 ]
Lin, Lijia [3 ]
机构
[1] Arizona State Univ, Educ Technol, Tempe, AZ 85287 USA
[2] Arizona State Univ, Sch Comp Informat & Decis Syst Engn, Tempe, AZ 85287 USA
[3] East China Normal Univ, Sch Psychol & Cognit Sci, Shanghai, Peoples R China
关键词
Enjoyment; Game Design; Individual Characteristics; Personality; Player Types; Taxonomy; Video Games;
D O I
10.4018/ijgbl.2012070102
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
A survey study was conducted to better understand how gameplay enjoyment relates to players' personality traits and video game preferences. This study demonstrated that the core design elements of games that lead to enjoyment can be empirically identified. Similarly, it showed that considering personality, an individual characteristic, can produce informative insights about how players perceive gaming experiences. Whereas video game research has historically emphasized either games or players in isolation (Juul, 2010), this study is an initial effort towards a holistic approach that considers how design features and player characteristics combine to generate enjoyable video game experiences. Two empirical taxonomies for creating more enjoyable game experiences are presented.
引用
收藏
页码:11 / 31
页数:21
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