Analysing gamification elements in educational environments using an existing Gamification taxonomy

被引:115
|
作者
Toda, Armando M. [1 ,2 ]
Klock, Ana C. T. [3 ]
Oliveira, Wilk [1 ]
Palomino, Paula T. [1 ]
Rodrigues, Luiz [1 ]
Shi, Lei [2 ]
Bittencourt, Ig [5 ]
Gasparini, Isabela [4 ]
Isotani, Seiji [1 ]
Cristea, Alexandra, I [2 ]
机构
[1] Univ Sao Paulo, Av Trab Sao Carlense 400, BR-13566590 Sao Carlos, SP, Brazil
[2] Univ Durham, Lower Mountjoy South Rd, Durham DH1 3LE, England
[3] Univ Fed Rio Grande do Sul, Av Bento Goncalves 9500, BR-91501970 Porto Alegre, RS, Brazil
[4] Santa Catarina State Univ, BR-89219710 Joinville, SC, Brazil
[5] Univ Fed Alagoas, Av Lourival Melo Mota, BR-57072900 Maceio, AL, Brazil
基金
巴西圣保罗研究基金会;
关键词
CONTENT GENERATION;
D O I
10.1186/s40561-019-0106-1
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of gamified strategies. This paper analysed the game elements employed in gamified learning environments through a previously proposed and evaluated taxonomy while detailing and expanding this taxonomy. In the current paper, we describe our taxonomy in-depth as well as expand it. Our new structured results demonstrate an extension of the proposed taxonomy which results from this process, is divided into five dimensions, related to the learner and the learning environment. Our main contribution is the detailed taxonomy that can be used to design and evaluate gamification design in learning environments.
引用
收藏
页数:14
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