Analysing gamification elements in educational environments using an existing Gamification taxonomy

被引:115
|
作者
Toda, Armando M. [1 ,2 ]
Klock, Ana C. T. [3 ]
Oliveira, Wilk [1 ]
Palomino, Paula T. [1 ]
Rodrigues, Luiz [1 ]
Shi, Lei [2 ]
Bittencourt, Ig [5 ]
Gasparini, Isabela [4 ]
Isotani, Seiji [1 ]
Cristea, Alexandra, I [2 ]
机构
[1] Univ Sao Paulo, Av Trab Sao Carlense 400, BR-13566590 Sao Carlos, SP, Brazil
[2] Univ Durham, Lower Mountjoy South Rd, Durham DH1 3LE, England
[3] Univ Fed Rio Grande do Sul, Av Bento Goncalves 9500, BR-91501970 Porto Alegre, RS, Brazil
[4] Santa Catarina State Univ, BR-89219710 Joinville, SC, Brazil
[5] Univ Fed Alagoas, Av Lourival Melo Mota, BR-57072900 Maceio, AL, Brazil
基金
巴西圣保罗研究基金会;
关键词
CONTENT GENERATION;
D O I
10.1186/s40561-019-0106-1
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of gamified strategies. This paper analysed the game elements employed in gamified learning environments through a previously proposed and evaluated taxonomy while detailing and expanding this taxonomy. In the current paper, we describe our taxonomy in-depth as well as expand it. Our new structured results demonstrate an extension of the proposed taxonomy which results from this process, is divided into five dimensions, related to the learner and the learning environment. Our main contribution is the detailed taxonomy that can be used to design and evaluate gamification design in learning environments.
引用
收藏
页数:14
相关论文
共 50 条
  • [11] GAMIFICATION IN VIRTUAL LEARNING ENVIRONMENTS FOR THE METROPOLITAN DISTRICT EDUCATIONAL UNIT
    Rivera, Diego Paul Palma
    Amable, Silvio
    Arias, Edmundo Jose Jalon
    Guaman, Carlos Roberto Sampedro
    REVISTA CONRADO, 2022, 18 (85): : 212 - 217
  • [12] Educational Website Conversion Improvement Using Gamification
    Stavljanin, Velimir
    Milenkovic, Ivan
    Sosevic, Uros
    INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION, 2016, 32 (01) : 563 - 573
  • [13] GAMIFICATION OF LEARNING AND EDUCATIONAL GAMES
    Apostol, Silviu
    Zaharescu, Loredana
    Alexe, Isabelle
    QUALITY AND EFFICIENCY IN E-LEARNING, VOL 2, 2013, : 67 - 72
  • [14] ROBOTICS WORKSHOP FOR EDUCATIONAL GAMIFICATION
    Alejandre-Marco, J. L.
    Allueva-Pinilla, A.
    11TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2018), 2018, : 5604 - 5609
  • [15] Educational gamification based on personality
    Denden, Mouna
    Tlili, Ahmed
    Essalmi, Fathi
    Jemni, Mohamed
    2017 IEEE/ACS 14TH INTERNATIONAL CONFERENCE ON COMPUTER SYSTEMS AND APPLICATIONS (AICCSA), 2017, : 1399 - 1405
  • [16] Adaptive Gamification for Learning Environments
    Lavoue, Elise
    Monterrat, Baptiste
    Desmarais, Michel
    George, Sebastien
    IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2019, 12 (01): : 16 - 28
  • [17] Gamification in Online Educational Systems
    Ibrahim, Hazem
    Ibrahim, Walid
    HEAD'20: 6TH INTERNATIONAL CONFERENCE ON HIGHER EDUCATION ADVANCES, 2020, : 1217 - 1224
  • [18] Motivational Factors in Educational Gamification
    Dicheva, Darina
    Irwin, Keith
    Dichev, Christo
    2018 IEEE 18TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2018), 2018, : 408 - 410
  • [19] Impact of Gamification Elements for Student Acceptance on Gamification-enhanced Learning
    Candra, Sevenpri
    Handoko, Bambang Leo
    Lindawati, Ang Swat Lin
    PROCEEDINGS OF THE 2024 10TH INTERNATIONAL CONFERENCE ON FRONTIERS OF EDUCATIONAL TECHNOLOGIES, ICFET 2024, 2024, : 82 - 89
  • [20] Using Gamification to Decrease Anonymity in Larger Learning Environments
    Kallookaran, Michael
    Robra-Bissantz, Susanne
    AMCIS 2016 PROCEEDINGS, 2016,