Active and passive distraction using a head-mounted display helmet: Effects on cold pressor pain in children

被引:123
|
作者
Dahlquist, Lynnda M. [1 ]
McKenna, Kristine D. [1 ]
Jones, Katia K. [1 ]
Dillinger, Lindsay [1 ]
Weiss, Karen E. [1 ]
Ackerman, Claire Sonntag [1 ]
机构
[1] Univ Maryland Baltimore Cty, Dept Psychol, Baltimore, MD 21250 USA
关键词
distraction; pain; children; medical procedures;
D O I
10.1037/0278-6133.26.6.794
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Objective: The current study tested the effectiveness of interactive versus passive distraction that was delivered via a virtual reality type head-mounted display helmet for children experiencing cold pressor pain. Design: Forty children, aged 5 to 13 years, underwent 1 or 2 baseline cold pressor trials followed by interactive distraction and passive distraction trials in counterbalanced order. Main Outcome Measures: Pain threshold and pain tolerance. Results: Children who experienced either passive or interactive distraction demonstrated significant improvements in both pain tolerance and pain threshold relative to their baseline scores. In contrast, children who underwent a second cold pressor trial without distraction showed no significant improvements in pain tolerance or threshold. Conclusion: Although both distraction conditions were effective, the interactive distraction condition was significantly more effective. Implications for the treatment of children's distress during painful medical procedures are discussed.
引用
收藏
页码:794 / 801
页数:8
相关论文
共 50 条
  • [21] A novel system for measuring visual potentials evoked by passive head-mounted display stimulators
    Terracciano, Rossana
    Sanginario, Alessandro
    Puleo, Luana
    Demarchi, Danilo
    DOCUMENTA OPHTHALMOLOGICA, 2022, 144 (02) : 125 - 135
  • [22] A novel system for measuring visual potentials evoked by passive head-mounted display stimulators
    Rossana Terracciano
    Alessandro Sanginario
    Luana Puleo
    Danilo Demarchi
    Documenta Ophthalmologica, 2022, 144 : 125 - 135
  • [23] Effects of body visualization on performance in head-mounted display virtual reality
    Pastel, Stefan
    Chen, Chien-Hsi
    Petri, Katharina
    Witte, Kerstin
    PLOS ONE, 2020, 15 (09):
  • [24] Serious Games for Rehabilitation Using Head-Mounted Display and Haptic Devices
    Gobron, Stephane Claude
    Zannini, Nicolas
    Wenk, Nicolas
    Schmitt, Carl
    Charrotton, Yannick
    Fauquex, Aurelien
    Lauria, Michel
    Degache, Francis
    Frischknecht, Rolf
    AUGMENTED AND VIRTUAL REALITY, AVR 2015, 2015, 9254 : 199 - 219
  • [25] Visual Distraction Effects between In-Vehicle Tasks with a Smartphone and a Motorcycle Helmet-Mounted Head-Up Display
    Grahn, Hilkka
    Kujala, Tuomo
    MINDTREK'18: PROCEEDINGS OF THE 22ND INTERNATIONAL ACADEMIC MINDTREK CONFERENCE, 2018, : 153 - 162
  • [26] Multiple Patient Monitoring in the Operating Room using a Head-Mounted Display
    Schlosser, Paul
    Grundgeiger, Tobias
    Happel, Oliver
    CHI 2018: EXTENDED ABSTRACTS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2018,
  • [27] Newly Developed Binocular Treatment of Amblyopia using Head-Mounted Display
    Lee, Haeng Jin
    Kim, Seong-Joon
    INVESTIGATIVE OPHTHALMOLOGY & VISUAL SCIENCE, 2016, 57 (12)
  • [28] Volume Holographic Waveguide Using Multiplex Recording for Head-Mounted Display
    Utsugi, Takeru
    Sasaki, Mayumi
    Ono, Kazuhiro
    Tada, Yukinobu
    ITE TRANSACTIONS ON MEDIA TECHNOLOGY AND APPLICATIONS, 2020, 8 (04): : 238 - 244
  • [29] Depth Perception Within Peripersonal Space Using Head-Mounted Display
    Naceri, Abdeldjallil
    Chellali, Ryad
    Hoinville, Thierry
    PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 2011, 20 (03) : 254 - 272
  • [30] Design of a polarized head-mounted projection display using FLCOS microdisplays
    Zhang, Rui
    Hua, Hong
    PROJECTION DISPLAYS XII, 2007, 6489