Gaming Insight: Conversion of Popular Sedentary Games into Motion-Based Form

被引:2
|
作者
Kabir, Mohsinul [1 ]
Dhruba, Quazi Fahim Faisal [1 ]
Mahmud, Hasan [1 ]
Hasan, Md. Kamrul [1 ]
Zaman, Ahsan Rejwan [1 ]
机构
[1] Islamic Univ Technol, Dept Comp Sci & Engn, Dhaka, Bangladesh
关键词
PHYSICAL-ACTIVITY; EXERCISE; OBESITY;
D O I
10.1080/10447318.2020.1726597
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Motion-based gaming can aptly substitute an individual's daily exercise requirements while being a great source of entertainment. Conversion of sedentary-based games into motion-based form can reach more gamers who are otherwise avoiding daily exercises. Toward that end, there is scope for research on the factors to be considered to retain a greater number of players by recreating the games they are already accustomed to playing. Hence, we developed the motion-based forms of two popular sedentary games, Flappy Bird, and Temple Run. We then conducted a study incorporating both of the games with a group of participants. By analyzing the user experience through feedback and observation, we determined the key factors involved in converting conventional games into motion-based form. Our study shows that if specific considerations are made, motion-based forms of sedentary games have the potential to be more or similarly appealing and can achieve greater retention when compared to their sedentary counterpart.
引用
收藏
页码:1205 / 1215
页数:11
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