Stroke Therapy through Motion-Based Games: A Case Study

被引:0
|
作者
Alankus, Gazihan [1 ]
Proffitt, Rachel
Kelleher, Caitlin [1 ]
Engsberg, Jack
机构
[1] Washington Univ, St Louis, MO 63130 USA
关键词
stroke rehabilitation; video games; case study; REACHING PERFORMANCE; REHABILITATION; HEMIPARESIS; RECOVERY; REALITY; DESIGN;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In the United States alone, more than five million people are living with long term motor impairments caused by a stroke. Video game-based therapies show promise in helping people recover lost range of motion and motor control. While researchers have demonstrated the potential utility of game-based rehabilitation through controlled studies, relatively little work has explored longer-term home-based use of therapeutic games. We conducted a six-week home study with a 62 year old woman who was seventeen years post-stroke. She played therapeutic games for approximately one hour a day, five days a week. Over the six weeks, she recovered significant motor abilities, which is unexpected given the time since her stroke. Through observations and interviews, we present lessons learned about the barriers and opportunities that arise from long-term home-based use of therapeutic games.
引用
收藏
页码:219 / 226
页数:8
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