Heuristics for Motion-Based Control in Games

被引:5
|
作者
Hara, Minna [1 ]
Ovaska, Saila [1 ]
机构
[1] Univ Tampere, Sch Informat Sci, Tampere, Finland
关键词
Design; Evaluation; Motion-controlled games; Movement-based gaming; Player Experience; Heuristics; USABILITY;
D O I
10.1145/2639189.2639246
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Gesturing and motion control have become common as interaction methods for video games since the advent of the Nintendo Wii game console. Despite the growing number of motion-based control platforms for video games, no set of shared design heuristics for motion control across the platforms has been published. Our approach in this paper combines analysis of player experiences across platforms. We work towards a collection of design heuristics for motion-based control by studying game reviews in two motion-based control platforms, Xbox 360 Kinect and PlayStation 3 Move. In this paper we present an analysis of player problems within 256 game reviews, on which we ground a set of heuristics for motion-controlled games.
引用
收藏
页码:697 / 706
页数:10
相关论文
共 50 条
  • [1] Motion-Based Games for Parkinson's Disease Patients
    Assad, Oliver
    Hermann, Robert
    Lilla, Damian
    Mellies, Bjoern
    Meyer, Ronald
    Shevach, Liron
    Siegel, Sandra
    Springer, Melanie
    Tiemkeo, Saranat
    Voges, Jens
    Wieferich, Jan
    Herrlich, Marc
    Krause, Markus
    Malaka, Rainer
    [J]. ENTERTAINMENT COMPUTING - ICEC 2011, 2011, 6972 : 47 - 58
  • [2] Stroke Therapy through Motion-Based Games: A Case Study
    Alankus, Gazihan
    Proffitt, Rachel
    Kelleher, Caitlin
    Engsberg, Jack
    [J]. ASSETS 2010: PROCEEDINGS OF THE 12TH INTERNATIONAL ACM SIGACCESS CONFERENCE ON COMPUTERS AND ACCESSIBILITY, 2010, : 219 - 226
  • [3] Effects of Reactive and Strategic Game Mechanics in Motion-based Games
    Berglund, Aseel
    Berglund, Erik
    Siliberto, Fabio
    Prytz, Erik
    [J]. 2017 IEEE 5TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH), 2017,
  • [4] Evaluation of Control Modes for Head Motion-based Control with Motion Sensors
    Rudigkeit, Nina
    Gebhard, Marion
    Graeser, Axel
    [J]. 2015 IEEE INTERNATIONAL SYMPOSIUM ON MEDICAL MEASUREMENTS AND APPLICATIONS (MEMEA) PROCEEDINGS, 2015, : 135 - 140
  • [5] Reducing Compensatory Motions in Motion-Based Video Games for Stroke Rehabilitation
    Alankus, Gazihan
    Kelleher, Caitlin
    [J]. HUMAN-COMPUTER INTERACTION, 2015, 30 (3-4): : 232 - 262
  • [6] Motion-based motion deblurring
    Ben-Ezra, M
    Nayar, SK
    [J]. IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE, 2004, 26 (06) : 689 - 698
  • [7] Gaming Insight: Conversion of Popular Sedentary Games into Motion-Based Form
    Kabir, Mohsinul
    Dhruba, Quazi Fahim Faisal
    Mahmud, Hasan
    Hasan, Md. Kamrul
    Zaman, Ahsan Rejwan
    [J]. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2020, 36 (13) : 1205 - 1215
  • [8] Motion-based Communications: A Statistical Control Modulation Perspective
    Pham, Khanh D.
    [J]. 2017 IEEE 56TH ANNUAL CONFERENCE ON DECISION AND CONTROL (CDC), 2017,
  • [9] Community-based cognitive training of executive functions with motion-based video games
    Shochat, Gili
    Rand, Debbie
    Maoz, Sivan
    Blumenfeld, Barak
    Stark-Inbar, Alit
    Preminger, Son
    Sacher, Yaron
    [J]. BRAIN INJURY, 2017, 31 (6-7) : 965 - 966
  • [10] Design Lessons from Mainstream Motion-Based Games for Exergames for Older Adults
    Barenbrock, Anna
    Herrlich, Marc
    Malaka, Rainer
    [J]. 2014 IEEE GAMES, MEDIA, ENTERTAINMENT (GEM), 2014,