共 50 条
- [3] E-Sports Games Industry in Henan Province of the Path of Development Research [J]. PROCEEDINGS OF SECOND INTERNATIONAL CONFERENCE ON SPORTS SCIENCE AND SPORTS ENGINEERING, 2009, : 432 - 436
- [5] e-Sports Live: e-Sports relay broadcasting on demand [J]. HUMAN INTERFACE AND THE MANAGEMENT OF INFORMATION: INTERACTING IN INFORMATION ENVIRONMENTS, PT 2, PROCEEDINGS, 2007, 4558 : 685 - +
- [6] Bibliometric Analysis on E-Sports in China [J]. ADVANCES IN COMPUTER SCIENCE AND ENGINEERING, 2012, 141 : 111 - 118
- [7] Bibliometric Analysis on E-sports in China [J]. 2011 3RD WORLD CONGRESS IN APPLIED COMPUTING, COMPUTER SCIENCE, AND COMPUTER ENGINEERING (ACC 2011), VOL 1, 2011, 1 : 473 - 478
- [9] Coordinated development model of E-sports based on three party game [J]. CLUSTER COMPUTING-THE JOURNAL OF NETWORKS SOFTWARE TOOLS AND APPLICATIONS, 2019, 22 (02): : S4805 - S4812
- [10] Coordinated development model of E-sports based on three party game [J]. Cluster Computing, 2019, 22 : 4805 - 4812