Bibliometric Analysis on E-Sports in China

被引:0
|
作者
Zhang Guorui [1 ]
机构
[1] Shenyang Sport Univ, Dept Sport Training, Shenyang 110102, Liaoning, Peoples R China
关键词
E-sports; Bibliometric; Statistic; Analyze; China;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Taking journal full-text database of CNKI(China National Knowledge Infrastructure) as data sources, the paper carried on statistical analysis on 151 papers on E-sports by September, 2010 from publishing years, journal distribution, author distribution, citation frequency, download frequency,etc. to find questions of the research of E-sports and provide references for the research of E-sports in China. Through statistics, the author found research characteristics of E-sports in China: the number of papers creases rapidly since 2003; 50.30 percent of papers are published on journals of sports, but only 13.25 percent of papers are published on core journals; the research basis is weak, the research is still at the starting stage, emphasizes on theory but neglects practice. So the author puts forward suggestions including deepening the theoretical research, reducing the repeated research, emphasizing the practice research and introducing the foreign research on E-sports to promote the development of E-sports in China.
引用
收藏
页码:111 / 118
页数:8
相关论文
共 50 条
  • [1] Bibliometric Analysis on E-sports in China
    Zhang Guorui
    [J]. 2011 3RD WORLD CONGRESS IN APPLIED COMPUTING, COMPUTER SCIENCE, AND COMPUTER ENGINEERING (ACC 2011), VOL 1, 2011, 1 : 473 - 478
  • [2] The Retrospective Analysis of China E-sports Club
    Xu, Hongpeng
    [J]. INTERNATIONAL CONFERENCE ON FUTURE COMPUTER SUPPORTED EDUCATION, 2012, 2 : 690 - 695
  • [3] E-sports are Not Sports
    Parry, Jim
    [J]. SPORT ETHICS AND PHILOSOPHY, 2019, 13 (01) : 3 - 18
  • [4] e-Sports Live: e-Sports relay broadcasting on demand
    Back, Woonhyuk
    Park, Anjin
    Kim, Jongin
    Jung, Keechul
    [J]. HUMAN INTERFACE AND THE MANAGEMENT OF INFORMATION: INTERACTING IN INFORMATION ENVIRONMENTS, PT 2, PROCEEDINGS, 2007, 4558 : 685 - +
  • [5] Institutionalisation in E-Sports
    Abanazir, Cem
    [J]. SPORT ETHICS AND PHILOSOPHY, 2019, 13 (02) : 117 - 131
  • [6] The Development Actuality and Countermeasures Research on China E-sports
    Qiu, Yongfeng
    Sun, Qingzhu
    [J]. PROCEEDINGS OF SECOND INTERNATIONAL CONFERENCE ON SPORTS SCIENCE AND SPORTS ENGINEERING, 2009, : 521 - 524
  • [7] An Analysis of the Negative Effects of E-Sports on Teenager
    Jiang Wei
    Liao Yan-Gang
    [J]. 2011 SECOND INTERNATIONAL CONFERENCE ON INFORMATION, COMMUNICATION AND EDUCATION APPLICATION (ICEA 2011), 2011, : 330 - 333
  • [8] Public Outlook on E-sports in China: A Content and Sentiment Analysis of Social Media
    Wang, Yifan
    Zheng, Xiaochuan
    Fan, Tianda
    [J]. 2022 IEEE 23RD INTERNATIONAL CONFERENCE ON INFORMATION REUSE AND INTEGRATION FOR DATA SCIENCE (IRI 2022), 2022, : 270 - 277
  • [9] The Concept of E-sports in Digital Era: A Case Study of China
    Lin, Shuang
    Khan, Asif
    [J]. ASR CHIANG MAI UNIVERSITY JOURNAL OF SOCIAL SCIENCES AND HUMANITIES, 2021, 8 (02):
  • [10] The Development of Sports: A Comparative Analysis of the Early Institutionalization of Traditional Sports and E-Sports
    Summerley, Rory
    [J]. GAMES AND CULTURE, 2020, 15 (01) : 51 - 72