Making Mobile Augmented Reality Applications Accessible

被引:24
|
作者
Herskovitz, Jaylin [1 ,3 ]
Wu, Jason [2 ,3 ]
White, Samuel [3 ]
Pavel, Amy [3 ]
Reyes, Gabriel [3 ]
Guo, Anhong [2 ]
Bigham, Jeffrey P. [3 ]
机构
[1] Univ Michigan, Ann Arbor, MI 48109 USA
[2] Carnegie Mellon Univ, Pittsburgh, PA 15213 USA
[3] Apple Inc, Cupertino, CA 95014 USA
来源
22ND INTERNATIONAL ACM SIGACCESS CONFERENCE ON COMPUTERS AND ACCESSIBILITY (ASSETS '20) | 2020年
关键词
Accessibility; augmented reality; mobile applications;
D O I
10.1145/3373625.3417006
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix of virtual and real-world content. In this paper, we identify common constituent tasks in AR by analyzing existing mobile AR applications for iOS, and characterize the design space of tasks that require accessible alternatives. For each of the major task categories, we create prototype accessible alternatives that we evaluate in a study with 10 blind participants to explore their perceptions of accessible AR. Our study demonstrates that these prototypes make AR possible to use for blind users and reveals a number of insights to move forward. We believe our work sets forth not only exemplars for developers to create accessible AR applications, but also a roadmap for future research to make AR comprehensively accessible.
引用
收藏
页数:14
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