Color Constancy Using 3D Scene Geometry Derived From a Single Image

被引:12
|
作者
Elfiky, Noha [1 ]
Gevers, Theo [2 ,3 ]
Gijsenij, Arjan [4 ]
Gonzalez, Jordi [1 ]
机构
[1] Univ Autonoma Barcelona, Comp Vis Ctr, Dept Comp Sci, Bellaterra 08193, Spain
[2] Univ Amsterdam, Fac Sci, NL-1098 Amsterdam, Netherlands
[3] Comp Vis Ctr, Barcelona 08193, Spain
[4] Akzo Nobel Coatings, NL-2171 AJ Sassenheim, Netherlands
关键词
Color constancy; scene geometry; natural image statistics;
D O I
10.1109/TIP.2014.2336545
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The aim of color constancy is to remove the effect of the color of the light source. As color constancy is inherently an ill-posed problem, most of the existing color constancy algorithms are based on specific imaging assumptions (e.g., gray-world and white patch assumption). In this paper, 3D geometry models are used to determine which color constancy method to use for the different geometrical regions (depth/layer) found in images. The aim is to classify images into stages (rough 3D geometry models). According to stage models, images are divided into stage regions using hard and soft segmentation. After that, the best color constancy methods are selected for each geometry depth. To this end, we propose a method to combine color constancy algorithms by investigating the relation between depth, local image statistics, and color constancy. Image statistics are then exploited per depth to select the proper color constancy method. Our approach opens the possibility to estimate multiple illuminations by distinguishing nearby light source from distant illuminations. Experiments on state-of-the-art data sets show that the proposed algorithm outperforms state-of-the-art single color constancy algorithms with an improvement of almost 50% of median angular error. When using a perfect classifier (i.e, all of the test images are correctly classified into stages); the performance of the proposed method achieves an improvement of 52% of the median angular error compared with the best-performing single color constancy algorithm.
引用
收藏
页码:3855 / 3868
页数:14
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