The psychophysiology of James!Bond:: Phasic emotional responses to violent video game events

被引:98
|
作者
Ravaja, Niklas [1 ]
Turpeinen, Marko [2 ]
Saari, Timo [1 ]
Puttonen, Sampsa [3 ]
Keltikangas-Jarvinen, Liisa [3 ]
机构
[1] Helsinki Sch Econ, Ctr Knowledge & Innovat Res, FIN-00101 Helsinki, Finland
[2] Helsinki Univ Technol, Helsinki Inst Informat Technol, Helsinki, Finland
[3] Univ Helsinki, Dept Psychol, FIN-00014 Helsinki, Finland
关键词
video games; aggressive behavior; emotions; facial EMG; skin conductance;
D O I
10.1037/1528-3542.8.1.114
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The authors examined emotional valence- and arousal-related phasic psychophysiological responses to different violent events in the first-person shooter video game "James Bond 007: NightFire" among 36 young adults. Event-related changes in zygomaticus major, corrugator supercilii, and orbicularis oculi electromyographic (EMG) activity and skin conductance level (SCL) were recorded, and the participants rated their emotions and the trait psychoticism based on the Psychoticism dimension of the Eysenck Personality Questionnaire-Revised, Short Form. Wounding and killing the opponent elicited an increase in SCL and a decrease in zygomatic and orbicularis oculi EMG activity. The decrease in zygomatic and orbicularis oculi activity was less pronounced among high Psychoticism scorers compared with low Psychoticism scorers. The wounding and death of the player's own character (James Bond) elicited an increase in SCL and zygomatic and orbicularis oculi EMG activity and a decrease in corrugator activity. Instead of joy resulting from victory and success, wounding and killing the opponent may elicit high-arousal negative affect (anxiety), with high Psychoticism scorers experiencing less anxiety than low Psychoticism scorers. Although counterintuitive, the wounding and death of the player's own character may increase some aspect of positive emotion.
引用
收藏
页码:114 / 120
页数:7
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