Selective reward responses to violent success events during video games

被引:4
|
作者
Klasen, Martin [1 ,2 ,4 ]
Mathiak, Krystyna A. [1 ]
Zvyagintsev, Mikhail [1 ,2 ]
Sarkheil, Pegah [1 ,2 ]
Weber, Rene [3 ]
Mathiak, Klaus [1 ,2 ]
机构
[1] Rhein Westfal TH Aachen, Dept Psychiat Psychotherapy & Psychosomat, Fac Med, Aachen, Germany
[2] Rhein Westfal TH Aachen, JARA Translat Brain Med, Aachen, Germany
[3] Univ Calif Santa Barbara, Dept Commun, Media Neurosci Lab, Santa Barbara, CA 93106 USA
[4] Rhein Westfal TH Aachen, Interdisciplinary Training Ctr Med Educ & Patient, Aachen, Germany
来源
BRAIN STRUCTURE & FUNCTION | 2020年 / 225卷 / 01期
关键词
Aggressive behavior; Neuroimaging; Nucleus accumbens; Play fighting; Putamen; MEDIAL PREFRONTAL CORTEX; HEART-RATE-VARIABILITY; FUNCTIONAL CONNECTIVITY; AGGRESSIVE-BEHAVIOR; PHYSIOLOGICAL AROUSAL; PREDICTION ERRORS; DECISION-MAKING; FRONTAL-CORTEX; NEURAL BASIS; FMRI;
D O I
10.1007/s00429-019-01986-7
中图分类号
R602 [外科病理学、解剖学]; R32 [人体形态学];
学科分类号
100101 ;
摘要
Aggressive behavior in violent video games activates the reward system. However, this effect is closely related to game success. Aim of the present study was to investigate whether aggressive behavior has a rewarding value by itself. Functional magnetic resonance imaging (fMRI) was measured in fifteen right-handed males while playing the video game Carmageddon. Neuroimaging data were analyzed based on violent and non-violent success and failure events. Correlations with subjective game experience measured brain-behavior and -affect relationships. Results revealed a differential involvement of the striatal reward system: non-violent success elicited activation of the ventral striatum, whereas violent success activated specifically the dorsal striatum. Subjective game experience correlated with putamen and medial prefrontal cortex activation specifically for violent success. These results emphasize a differential neural processing of violent and non-violent success events in dorsal and ventral striatum. Virtual violence seems to enable selective responses of the reward system and positive in-game experience.
引用
收藏
页码:57 / 69
页数:13
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