Oscillatory brain responses evoked by video game events: The case of Super Monkey Ball 2

被引:32
|
作者
Salminen, Mikko [1 ]
Ravaja, Niklas [1 ]
机构
[1] Helsinki Sch Econ, MIND Lab, Ctr Knowledge & Innovat Res, FIN-00101 Helsinki, Finland
来源
CYBERPSYCHOLOGY & BEHAVIOR | 2007年 / 10卷 / 03期
关键词
D O I
10.1089/cpb.2006.9947
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Electroencephalography ( EEG) was recorded while the subjects played a video game where the player had to steer a monkey into a goal while collecting bananas for extra points and had to avoid falling off the edge of the game board. Each of these three studied events evoked differential EEG oscillatory changes. Picking up bananas evoked decreased theta activation on central electrodes, decreased high alpha activation on frontal electrodes, and increased beta activation on frontal electrodes. Falling off the game board evoked decreased central theta activation and increased fronto-central beta activation. Reaching the goal evoked increased theta activation on parietal electrodes, increased low alpha activation on frontal electrodes, increased high alpha activation on frontal, central, and parietal electrodes, and increased beta activation on frontal and central electrodes. It is suggested that the EEG oscillations evoked by picking up bananas reflect increased cortical activation and arousal; the oscillations evoked by falling off the edge of the game board reflect motor functions; and the oscillations evoked by reaching the goal reflect a relaxed state. Thus, EEG may turn out to be a valuable tool when examining psychological responses to video game events.
引用
收藏
页码:330 / 338
页数:9
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