Riskio: A Serious Game for Cyber Security Awareness and Education

被引:69
|
作者
Harta, Stephen [1 ]
Margheri, Andrea [1 ]
Paci, Federica [2 ]
Sassonea, Vladimiro [1 ]
机构
[1] Univ Southampton, Elect & Comp Sci, Southampton, Hants, England
[2] Univ Verona, Dept Comp Sci, Verona, Italy
关键词
Gamification; Cyber Security; Education; Cyber Attacks; Security Controls; CONSTRUCTIVIST;
D O I
10.1016/j.cose.2020.101827
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Cyber attacks are increasing in number and sophistication, causing organisations to continuously adapt management strategies for cyber security risks. As a key risk mitigation policy, organisations are investing in professional training courses for their employees to raise awareness on cyber attacks and related defences. Serious games have emerged as a new approach that can complement instruction-led or computer-based security training by providing a fun environment where players learn and practice cyber security concepts through the game. In this paper we propose Riskio, a tabletop game to increase cyber security awareness for people with no-technical background working in organisations. Riskio provides an active learning environment where players build knowledge on cyber security attacks and defences by playing both the role of the attacker and the defender of critical assets in a fictitious organisation. (C) 2020 Elsevier Ltd. All rights reserved.
引用
收藏
页数:16
相关论文
共 50 条
  • [41] A SERIOUS GAME RAISING AWARENESS AND EXPERIENCE OF DEPRESSION
    Plechawska-Wojcik, Malgorzata
    Rybka, Joanna
    [J]. INTED2015: 9TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2015, : 1437 - 1444
  • [42] AWATO: A Serious Game to Improve Cybersecurity Awareness
    Ferro, Lauren S.
    Marrella, Andrea
    Catarci, Tiziana
    Sapio, Francesco
    Parenti, Adriano
    De Santis, Matteo
    [J]. HCI IN GAMES, HCI-GAMES 2022, 2022, 13334 : 508 - 529
  • [43] Cyber Security Social Engineers An Extensible Teaching Tool for Social Engineering Education and Awareness
    Tioh, Jin-Ning
    Mina, Mani
    Jacobson, Douglas W.
    [J]. 2019 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE 2019), 2019,
  • [44] Cyber security in technical education
    Holecek, Jiri
    Zeman, Tomas
    [J]. 2023 32ND ANNUAL CONFERENCE OF THE EUROPEAN ASSOCIATION FOR EDUCATION IN ELECTRICAL AND INFORMATION ENGINEERING, EAEEIE, 2023, : 176 - 179
  • [45] Cyber Security Education and Law
    Wilk, Asher
    [J]. 2016 IEEE INTERNATIONAL CONFERENCE ON SOFTWARE SCIENCE, TECHNOLOGY AND ENGINEERING (SWSTE 2016), 2016, : 94 - 103
  • [46] Cyber Security Competencies - Cyber Security Education and Research in Finnish Universities
    Lehto, Martti
    [J]. PROCEEDINGS OF THE 14TH EUROPEAN CONFERENCE ON CYBER WARFARE AND SECURITY (ECCWS-2015), 2015, : 179 - 188
  • [47] Cyber security and awareness, investing in a culture of safety
    Manoliu, Alexandru
    [J]. PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON BUSINESS EXCELLENCE, 2022, 16 (01): : 1439 - 1446
  • [48] Gamification Techniques for Raising Cyber Security Awareness
    Scholefield, Sam
    Shepherd, Lynsay A.
    [J]. HCI FOR CYBERSECURITY, PRIVACY AND TRUST, 2019, 11594 : 191 - 203
  • [49] Visualization of Security Metrics for Cyber Situation Awareness
    Kotenko, Igor
    Novikova, Evgenia
    [J]. 2014 NINTH INTERNATIONAL CONFERENCE ON AVAILABILITY, RELIABILITY AND SECURITY (ARES), 2015, : 506 - 513
  • [50] Architecture for the Cyber Security Situational Awareness System
    Kokkonen, Tero
    [J]. INTERNET OF THINGS, SMART SPACES, AND NEXT GENERATION NETWORKS AND SYSTEMS, NEW2AN 2016/USMART 2016, 2016, 9870 : 294 - 302