Learning Through Play: An Educational Computer Game to Introduce Radar Fundamentals

被引:1
|
作者
Vercauteren, Laurens [1 ,2 ]
Cuinas, Inigo [1 ]
Verhaevert, Jo [2 ]
机构
[1] Univ Vigo, Dept Signal Theory & Commun, Vigo 36310, Spain
[2] Univ Ghent, Fac Engn Sci & Architecture, Dept Ind Technol & Construct, B-9000 Ghent, Belgium
关键词
Computer applications; education; educational courses; radar theory; VIDEO; MOTIVATION;
D O I
10.1109/MAP.2015.2420492
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
The information exchange has evolved from traditional books to computers and Internet in a few years' time. Our current university students were born in this age: they learn and have fun with different methods as previous generations did. These digital natives enjoy computer games. Thus, designing games for learning some selected topics could be a good teaching strategy for such collective and also for undergraduate university students. This paper describes the development and test of an educational computer game revolving around radar. The objective of the game RADAR Technology is to teach students about the fundamentals of radar, while having fun during the learning experience. Based on the principle that you learn better what you practice, the authors want to induce students to discover a difficult to understand topic by proposing them a different experience, in a format better adapted to their generation skills. The computer game has been tested with actual students and the obtained results seem to be very promising.
引用
收藏
页码:66 / 74
页数:9
相关论文
共 50 条
  • [41] LEARNING TO PLAY THE GUESSING GAME
    Marian, Zsuzsanna
    Coman, Cosmin
    Bartha, Attila
    KEPT 2011: KNOWLEDGE ENGINEERING PRINCIPLES AND TECHNIQUES, 2011, : 211 - 222
  • [42] Learning tennis skill through game Play and Stay in elementary pupils
    Zetou, Eleni
    Koronas, Vasilis
    Athanailidis, Ioannis
    Koussis, Panagiotis
    JOURNAL OF HUMAN SPORT AND EXERCISE, 2012, 7 (02): : 560 - 572
  • [43] Prey Play: Learning about Predators and Prey through an Interactive, Role-Play Game
    Deaton, Cynthia C. M.
    Dodd, Kristen
    Drennon, Katherine
    Nagle, Jack
    SCIENCE ACTIVITIES, 2012, 49 (04): : 128 - 137
  • [44] LEARNING TO PLAY THE LIABILITY GAME
    SEIDMAN, AJ
    WORLD WASTES, 1994, 37 (11): : 47 - 48
  • [45] Modelling Educational Games Through Multi-domain Framework in Light of Game Play
    Ahmad, Mifrah
    Ab Rahim, Lukman
    Arshad, Noreen Izza
    2ND INTERNATIONAL SYMPOSIUM ISTMET 2015 TECHNOLOGY MANAGEMENT & EMERGING TECHNOLOGIES, 2015,
  • [46] The School at Play: Repositioning Students Through the Educational use of Digital Games and Game Dynamics
    Hanghoj, Thorkild
    PROCEEDINGS OF THE 9TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2015), 2015, : 227 - 233
  • [47] Intelligent NPCs for Educational Role Play Game
    Lim, Mei Yii
    Dias, Joao
    Aylett, Ruth
    Paiva, Ana
    AGENTS FOR GAMES AND SIMULATIONS: TRENDS IN TECHNIQUES, CONCEPTS AND DESIGN, 2009, 5920 : 107 - +
  • [48] Personalizing Educational Game Play with a Robot Partner
    de Haas, Mirjam
    Smeekens, Iris
    Njeri, Eunice
    Haselager, Pim
    Buitelaar, Jan
    Lourens, Tino
    Staal, Wouter
    Glennon, Jeffrey
    Barakova, Emilia
    ROBOTICS IN EDUCATION: RESEARCH AND PRACTICES FOR ROBOTICS IN STEM EDUCATION, 2017, 457 : 259 - 270
  • [49] An Educational Guide through the FMP Notebooks for Teaching and Learning Fundamentals of Music Processing
    Mueller, Meinard
    SIGNALS, 2021, 2 (02): : 245 - 285
  • [50] A Constructive Game to introduce the collaborative learning of Glycolysis and Gluconeogenesis
    de Oliveira, Felipe Sales
    Lacerda, Caroline Dutra
    de Oliveira, Patrcia Santos
    Coelho, Ana Amalia
    Lucia Bianconi, M.
    REVISTA DE ENSINO DE BIOQUIMICA, 2015, 13 (01): : 45 - 57