Learning Through Play: An Educational Computer Game to Introduce Radar Fundamentals

被引:1
|
作者
Vercauteren, Laurens [1 ,2 ]
Cuinas, Inigo [1 ]
Verhaevert, Jo [2 ]
机构
[1] Univ Vigo, Dept Signal Theory & Commun, Vigo 36310, Spain
[2] Univ Ghent, Fac Engn Sci & Architecture, Dept Ind Technol & Construct, B-9000 Ghent, Belgium
关键词
Computer applications; education; educational courses; radar theory; VIDEO; MOTIVATION;
D O I
10.1109/MAP.2015.2420492
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
The information exchange has evolved from traditional books to computers and Internet in a few years' time. Our current university students were born in this age: they learn and have fun with different methods as previous generations did. These digital natives enjoy computer games. Thus, designing games for learning some selected topics could be a good teaching strategy for such collective and also for undergraduate university students. This paper describes the development and test of an educational computer game revolving around radar. The objective of the game RADAR Technology is to teach students about the fundamentals of radar, while having fun during the learning experience. Based on the principle that you learn better what you practice, the authors want to induce students to discover a difficult to understand topic by proposing them a different experience, in a format better adapted to their generation skills. The computer game has been tested with actual students and the obtained results seem to be very promising.
引用
收藏
页码:66 / 74
页数:9
相关论文
共 50 条
  • [31] Learning teamwork through a computer game: for the sake of performance or collaborative learning?
    Riivari, Elina
    Kivijarvi, Marke
    Lamsa, Anna-Maija
    ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2021, 69 (03): : 1753 - 1771
  • [32] Personality and enjoyment of computer game play
    Fang, Xiaowen
    Zhao, Fan
    COMPUTERS IN INDUSTRY, 2010, 61 (04) : 342 - 349
  • [34] Pixel Python']Python RPG: Repurposing an Entertainment Game to an Open Educational Resource for Computer Programming Fundamentals
    da Silva, Josivan Pereira
    Gonsalves Pimente, Paulo Henrique
    Pimentel, Luciano Goncalves
    Silveira, Ismar Frango
    2021 XVI LATIN AMERICAN CONFERENCE ON LEARNING TECHNOLOGIES (LACLO 2021), 2021, : 326 - 333
  • [35] ENHANCING LEARNING THROUGH AN ONLINE SECONDARY SCHOOL EDUCATIONAL GAME
    Kaufman, David
    Sauve, Louise
    Renaud, Lise
    JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2011, 44 (04) : 409 - 428
  • [36] Making Learning Fun: Educational Concepts & Logics through Game
    Alsubaie, Abdulaziz
    Alaithan, Mohammed
    Boubaid, Muath
    Zaman, Noor
    2018 20TH INTERNATIONAL CONFERENCE ON ADVANCED COMMUNICATION TECHNOLOGY (ICACT), 2018, : 454 - 459
  • [37] ABSTRACTION THROUGH GAME PLAY
    Avraamidou, Antri
    Monaghan, John
    PME 33: PROCEEDINGS OF THE 33RD CONFERENCE OF THE INTERNATIONAL GROUP FOR THE PSYCHOLOGY OF MATHEMATICS EDUCATION, VOL 2, 2009, 2 : 73 - 80
  • [38] Game comparison through play
    Larsson, Urban
    Nowakowski, Richard J.
    Santos, Carlos P.
    THEORETICAL COMPUTER SCIENCE, 2018, 725 : 52 - 63
  • [39] Abstraction Through Game Play
    Avraamidou, Antri
    Monaghan, John
    Walker, Aisha
    TECHNOLOGY KNOWLEDGE AND LEARNING, 2012, 17 (1-2) : 1 - 21
  • [40] Students' learning outcomes and learning experiences through playing a Serious Educational Game
    Cheng, Meng-Tzu
    Annetta, Len
    JOURNAL OF BIOLOGICAL EDUCATION, 2012, 46 (04) : 203 - 213