LEARNING PROCEDURAL KNOWLEDGE USING AUGMENTED REALITY APPLICATIONS ON SMART GLASSES - REQUIREMENTS AND CONCEPTUAL DESIGN

被引:0
|
作者
Hobert, Sebastian [1 ]
Schumann, Matthias [1 ]
机构
[1] Univ Goettingen, Gottingen, Germany
关键词
Augmented Reality Learning; Procedural Knowledge; Smart Glasses; Wearable Computers; MOBILE;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Highly skilled employees who are able to apply their procedural knowledge at the workplace are important for many enterprises as the number of knowledge and technology intensive activities increases. Thus, many enterprises undertake efforts to train their employees properly: For instance, in many industrial enterprises newly hired employees need to train practical tasks - like operating or repairing a production machine - as part of their incorporation into the job. Such learning scenarios usually take place directly at the workplace in a situational learning context (e.g. in the production hall) and hence the learning content is directly linked to the learners' location. This has the advantage that learners are able to extend their knowledge at their current location when they require it. One emerging technology which is able to support such situational learning scenarios is augmented reality. As augmented reality allows linking real world objects (like machines) with learning content, it is suited for imparting procedural knowledge. This is especially true if augmented reality is provided by smart glasses, i.e. small computers which are worn on the user's head. These head-mounted wearable computers are suited for situated learning on-the-job as these devices are able to present learning content to learners on a head-mounted display while they are executing practical tasks. In this way, smart glasses are able to guide learners step-by-step through tasks within working processes. In contrast to other technologies like smartphones or tablets, smart glasses have the advantage that they can be used simultaneously while learners perform tasks. Even though prior research on using augmented reality on smart glasses for learning procedural tasks is limited, experts anticipate that the technology can enhance learning processes in enterprises massively. Thus, the main goal of our paper is to analyze how augmented reality learning applications for smart glasses are able to support learners while practicing procedural tasks. Therefore, we conducted qualitative, explorative interviews with 21 domain experts from industrial enterprises. Based on this, we derived requirements in order to describe which functionalities need to be provided by augmented reality learning applications in order to support learners effectively. Furthermore, we present a conceptual design including mockups to outline how an application should be implemented. The results of our study - the identified requirements which describe functionalities as well as the conceptual design - can be used by both, practitioners and researchers: Practitioners get insights about advantages and potential learning scenarios of using augmented reality applications on smart glasses for imparting procedural knowledge. Researchers can use the identified requirements and the conceptual design as a basis for developing augmented reality learning applications.
引用
收藏
页码:6382 / 6392
页数:11
相关论文
共 50 条
  • [31] Augmented reality applications in design and manufacturing
    Nee, A. Y. C.
    Ong, S. K.
    Chryssolouris, G.
    Mourtzis, D.
    CIRP ANNALS-MANUFACTURING TECHNOLOGY, 2012, 61 (02) : 657 - 679
  • [32] Conceptual design using functional 3D models in augmented reality
    Ng L.X.
    Ong S.K.
    Nee A.Y.C.
    International Journal on Interactive Design and Manufacturing (IJIDeM), 2015, 9 (2): : 115 - 133
  • [33] A Methodology to Enhance Learning Processes with Augmented Reality Glasses
    Dreesbach, Tobias
    Berg, Matthias
    Goesling, Henning
    Walter, Tobias
    Thomas, Oliver
    Knopf, Julia
    INNOVATION THROUGH INFORMATION SYSTEMS, VOL III: A COLLECTION OF LATEST RESEARCH ON MANAGEMENT ISSUES, 2021, 48 : 149 - 154
  • [35] THE DESIGN OF IMMERSIVE ENGLISH LEARNING ENVIRONMENT USING AUGMENTED REALITY
    Li, Kuo-Chen
    Tsai, Chung-Wei
    Chen, Cheng-Ting
    Cheng, Shein-Yung
    Heh, Jia-Sheng
    2015 8TH INTERNATIONAL CONFERENCE ON UBI-MEDIA COMPUTING (UMEDIA) CONFERENCE PROCEEDINGS, 2015, : 174 - 179
  • [36] Learning experience design for augmented reality
    Czerkawski, Betul
    Berti, Margherita
    RESEARCH IN LEARNING TECHNOLOGY, 2021, 29
  • [37] Design Principles for Augmented Reality Learning
    Dunleavy M.
    TechTrends, 2014, 58 (1) : 28 - 34
  • [38] Prompting Techniques for Guidance and Action Assistance Using Augmented-Reality Smart-Glasses
    Renner, Patrick
    25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2018, : 820 - 822
  • [39] Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART Classroom
    Wannapiroon, Panita
    Nilsook, Prachyanun
    Kaewrattanapat, Nutthapat
    Wannapiroon, Naphong
    Supa, Wera
    TEM JOURNAL-TECHNOLOGY EDUCATION MANAGEMENT INFORMATICS, 2021, 10 (03): : 1404 - 1417
  • [40] Augmented reality display system for smart glasses with streamlined form factor
    Steven, Samuel
    Zhao, Yang
    Schmidt, Greg
    Bentley, Julie
    Moore, Duncan
    DIGITAL OPTICS FOR IMMERSIVE DISPLAYS, 2018, 10676