Immersive virtual reality simulated learning environment versus role-play for empathic clinical communication training

被引:23
|
作者
Sapkaroski, Daniel [1 ,2 ]
Mundy, Matthew [3 ,4 ]
Dimmock, Matthew Richard [1 ,2 ]
机构
[1] Monash Univ, Dept Med Imaging & Radiat Sci, Fac Med, Sch Biomed Sci, Clayton, Vic, Australia
[2] Monash Univ, Sch Biomed Sci, Nursing & Hlth Sci, Clayton, Vic, Australia
[3] Peter MacCallum Canc Ctr, Melbourne, Vic, Australia
[4] Univ Melbourne, Sir Peter MacCallum Dept Oncol, Melbourne, Vic, Australia
关键词
Communication; medical imaging; simulated learning environment; virtual reality; MEDICAL-STUDENTS; PERFORMANCE; EDUCATION; FEEDBACK;
D O I
10.1002/jmrs.555
中图分类号
R8 [特种医学]; R445 [影像诊断学];
学科分类号
1002 ; 100207 ; 1009 ;
摘要
Introduction: The use of immersive virtual reality simulated learning environments (VR SLEs) for improving clinical communication can offer desirable qualities including repetition and determinism in a safe environment. The aim of this study was to establish whether the mode of delivery, VR SLE versus clinical role-play, could have a measurable effect on clinical empathic communication skills for MRI scenarios. Methods: A split-cohort study was performed with trainee practitioners (n = 70) and qualified practitioners (n = 9). Participants were randomly assigned to four groups: clinician VR (CVR), clinician role-play (CRP), trainee VR (TVR), and trainee RP (TRP). Clinical communication skills were assessed using two methods: firstly, a self-reported measure - the SE-12 communication questionnaire and, secondly, a training and assessment tool developed by a panel of experts. Results: Participants in the VR trainee (TVR) and clinician (CVR) groups reported 11% (P < 0.05) and 7.2% (P < 0.05) improvements in communication confidence post training, whereas trainees assigned to the role-play (TRP) intervention reported a 4.3% (P < 0.05) improvement. Empirical assessment of communication training scores assessing a participant's ability to select empathic statements showed the TVR group performed 5% better on average than their role-play counterparts (P < 0.05). Conclusion: The accuracy of participant's selection of appropriate empathic responses was shown to differ significantly following the training intervention designed to improve interactions with patients that present for an MRI scan. The results may demonstrate the capacity for immersion into an emotional narrative in a VR environment to increase the user's susceptibility for recalling and selecting empathic terminology.
引用
收藏
页码:56 / 65
页数:10
相关论文
共 50 条
  • [21] Sign language in immersive virtual reality: design, development, and evaluation of a virtual reality learning environment prototype
    Kasapakis, Vlasios
    Dzardanova, Elena
    Vosinakis, Spyros
    Agelada, Androniki
    INTERACTIVE LEARNING ENVIRONMENTS, 2024, 32 (10) : 6657 - 6671
  • [22] A review of immersive virtual reality serious games to enhance learning and training
    Checa, David
    Bustillo, Andres
    MULTIMEDIA TOOLS AND APPLICATIONS, 2020, 79 (9-10) : 5501 - 5527
  • [23] A review of immersive virtual reality serious games to enhance learning and training
    David Checa
    Andres Bustillo
    Multimedia Tools and Applications, 2020, 79 : 5501 - 5527
  • [24] Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality
    Liu, Sicong
    Clements, Jillian M.
    Kirsch, Elayna P.
    Rao, Hrishikesh M.
    Zielinski, David J.
    Lu, Yvonne
    Mainsah, Boyla O.
    Potter, Nicholas D.
    Sommer, Marc A.
    Kopper, Regis
    Appelbaum, Lawrence G.
    JOURNAL OF COGNITIVE NEUROSCIENCE, 2021, 33 (07) : 1253 - 1270
  • [25] Determinants of Learning Anatomy in an Immersive Virtual Reality Environment — A Scoping Review
    Sakshi Sinha
    Veronica DeYoung
    Amit Nehru
    Danielle Brewer-Deluce
    Bruce C. Wainman
    Medical Science Educator, 2023, 33 : 287 - 297
  • [26] Determinants of Learning Anatomy in an Immersive Virtual Reality Environment - A Scoping Review
    Sinha, Sakshi
    DeYoung, Veronica
    Nehru, Amit
    Brewer-Deluce, Danielle
    Wainman, Bruce C.
    MEDICAL SCIENCE EDUCATOR, 2023, 33 (01) : 287 - 297
  • [27] Assessing health professionals' communication through role-play: An interactional analysis of simulated versus actual general practice consultations
    Atkins, Sarah
    DISCOURSE STUDIES, 2019, 21 (02) : 109 - 134
  • [28] An immersive virtual reality learning environment with CFD simulations: Unveiling the Virtual Garage concept
    Serkan Solmaz
    Liesbeth Kester
    Tom Van Gerven
    Education and Information Technologies, 2024, 29 : 1455 - 1488
  • [29] An immersive virtual reality learning environment with CFD simulations: Unveiling the Virtual Garage concept
    Solmaz, Serkan
    Kester, Liesbeth
    Van Gerven, Tom
    EDUCATION AND INFORMATION TECHNOLOGIES, 2023, 29 (2) : 1455 - 1488
  • [30] Peer Role-Play for Training Communication Skills in Medical Students A Systematic Review
    Gelis, Anthony
    Cervello, Sophie
    Rey, Romain
    Llorca, Guy
    Lambert, Philippe
    Franck, Nicolas
    Dupeyron, Arnaud
    Delpont, Marion
    Rolland, Benjamin
    SIMULATION IN HEALTHCARE-JOURNAL OF THE SOCIETY FOR SIMULATION IN HEALTHCARE, 2020, 15 (02): : 106 - 111