Fantasy Gaming and Virtual Heritage

被引:0
|
作者
Zhao, Wanqi [1 ]
Devine, Kit [2 ]
Gardner, Henry [1 ]
机构
[1] Australian Natl Univ, CECS, Res Sch Comp Sci, Canberra, ACT 2600, Australia
[2] Australian Natl Univ, CECS, Res Sch Comp Sci, Sch Art & Design, Canberra, ACT 2600, Australia
关键词
Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual Reality; Human-centered computing-Interaction design-Empirical studies in interaction; design;
D O I
10.1109/vr.2019.8797715
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual worlds are increasingly being developed to provide a navigable space for museum collections. The Virtual Sydney Rocks (VSR) [3] is one such virtual world that has been constructed as an authentic representation of the area of first European settlement in Australia 230 years ago from a time just before its settlement until the present day. We constructed two versions of a game for children in order to motivate interaction with, and learning of, the historical content of the VSR. One of these game versions contained a number of fantasy design elements with the idea that their inclusion would motivate children to engage with VSR content in a pleasurable way. A preliminary study with a small number of school-aged children was not able to show that the inclusion of fantasy elements affected either the comprehension of historical facts or the quality of moral judgements made by the children. This study did, however, provide some evidence that interactivity with the relevant parts of the virtual world may have affected the retention of historical facts.
引用
收藏
页码:1279 / 1280
页数:2
相关论文
共 50 条
  • [31] An exploration of cheating in a virtual gaming world
    Dumitrica, Delia D.
    JOURNAL OF GAMING AND VIRTUAL WORLDS, 2011, 3 (01): : 21 - 36
  • [32] Gaming and graphics - Are virtual worlds worth it?
    Rouse, R
    COMPUTER GRAPHICS-US, 2000, 34 (02): : 7 - 7
  • [33] I-Gaming and Virtual Currency
    Schneider, Sue
    GAMING LAW REVIEW-ECONOMICS REGULATION COMPLIANCE AND POLICY, 2013, 17 (09): : 617 - 618
  • [34] Psychiatric morbidities in Fantasy Gaming: A Multicentric Cross-sectional Study
    Sharma, Markanday
    Adhvaryu, Arka
    Chail, Amit
    INDIAN JOURNAL OF PSYCHIATRY, 2024, 66 : S13 - S13
  • [35] The role of fantasy in architectural heritage conservation - a systematic review
    Gooi, Liangjun
    Kusumo, Camelia
    Widodo, Johannes
    JOURNAL OF CULTURAL HERITAGE MANAGEMENT AND SUSTAINABLE DEVELOPMENT, 2023,
  • [36] GA STEM Project: Gaming through Cultural Heritage
    Dochshanov, Alden
    Tramonti, Michela
    DIGITAL PRESENTATION AND PRESERVATION OF CULTURAL AND SCIENTIFIC HERITAGE, 2019, 9 : 287 - 293
  • [37] VIRTUAL-REALITY AND TOURISM - FACT OR FANTASY
    WILLIAMS, P
    HOBSON, JSP
    TOURISM MANAGEMENT, 1995, 16 (06) : 423 - 427
  • [38] INTANGIBLE RELIGIOUS HERITAGE IN QUEBEC: Save the heritage by the virtual
    Turgeon, Laurier
    Saint-Pierre, Louise
    ETHNOLOGIES, 2009, 31 (01) : 201 - 233
  • [39] Performing virtual whiteness: The psychic fantasy of globalization
    Kintz, L
    COMPARATIVE LITERATURE, 2001, 53 (04) : 333 - 353
  • [40] Cultural Fantasy Narratives and Heritage Language Learning: A Case Study of Adult Heritage Learners of Spanish
    Coryell, Joellen E.
    Clark, M. Carolyn
    Pomerantz, Anne
    MODERN LANGUAGE JOURNAL, 2010, 94 (03): : 453 - 469