Fantasy Gaming and Virtual Heritage

被引:0
|
作者
Zhao, Wanqi [1 ]
Devine, Kit [2 ]
Gardner, Henry [1 ]
机构
[1] Australian Natl Univ, CECS, Res Sch Comp Sci, Canberra, ACT 2600, Australia
[2] Australian Natl Univ, CECS, Res Sch Comp Sci, Sch Art & Design, Canberra, ACT 2600, Australia
关键词
Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual Reality; Human-centered computing-Interaction design-Empirical studies in interaction; design;
D O I
10.1109/vr.2019.8797715
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual worlds are increasingly being developed to provide a navigable space for museum collections. The Virtual Sydney Rocks (VSR) [3] is one such virtual world that has been constructed as an authentic representation of the area of first European settlement in Australia 230 years ago from a time just before its settlement until the present day. We constructed two versions of a game for children in order to motivate interaction with, and learning of, the historical content of the VSR. One of these game versions contained a number of fantasy design elements with the idea that their inclusion would motivate children to engage with VSR content in a pleasurable way. A preliminary study with a small number of school-aged children was not able to show that the inclusion of fantasy elements affected either the comprehension of historical facts or the quality of moral judgements made by the children. This study did, however, provide some evidence that interactivity with the relevant parts of the virtual world may have affected the retention of historical facts.
引用
收藏
页码:1279 / 1280
页数:2
相关论文
共 50 条
  • [21] Final fantasy - Securing on-line gaming with trusted computing
    Balfe, Shane
    Mohammed, Anish
    AUTONOMIC AND TRUSTED COMPUTING, PROCEEDINGS, 2007, 4610 : 123 - +
  • [22] A GAMING APPROACH FOR CULTURAL HERITAGE KNOWLEDGE AND DISSEMINATION
    Di Paola, F.
    Inzerillo, L.
    Alogna, Yuri
    27TH CIPA INTERNATIONAL SYMPOSIUM: DOCUMENTING THE PAST FOR A BETTER FUTURE, 2019, 42-2 (W15): : 421 - 428
  • [23] The History and Evolution of the Fantasy Sport Voice: An Oral Account of the Major Aspects Forming the Fantasy Sports and Gaming Association
    Ruihley, Brody J.
    Chamberlin, Jacob
    INTERNATIONAL JOURNAL OF THE HISTORY OF SPORT, 2021, 38 (01): : 135 - 151
  • [24] Virtual Heritage & AI
    Vallance, Michael
    2023 7TH INTERNATIONAL CONFERENCE ON EDUCATION AND E-LEARNING, ICEEL 2023, 2023, : 6 - 13
  • [25] Virtual Heritage To Go
    Michaelis, Nils
    Jung, Yvonne
    Behr, Johannes
    WEB3D 2012, 2012, : 113 - 116
  • [26] Fiction: Gaming, guns and virtual gold
    John Gilbey
    Nature, 2011, 478 (7369) : 317 - 317
  • [27] INTERNET GAMING DISORDER: A VIRTUAL ADDICTION
    Weigle, Paul E.
    JOURNAL OF THE AMERICAN ACADEMY OF CHILD AND ADOLESCENT PSYCHIATRY, 2017, 56 (10): : S7 - S7
  • [28] Troubling' gender in virtual gaming spaces
    Todd, Cherie
    NEW ZEALAND GEOGRAPHER, 2012, 68 (02) : 101 - 110
  • [30] Crimes In, Of and By Virtual Worlds and Computer Gaming
    Losavio, Michael
    PROCEEDINGS OF CGAMES'2015 USA 20TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES - AI, ANIMATION, MOBILE, INTERACTIVE MULTIMEDIA, EDUCATIONAL AND SERIOUS GAMES, 2015, : 93 - 98