Learning to Speak and Act in a Fantasy Text Adventure Game

被引:0
|
作者
Urbanek, Jack [1 ]
Fan, Angela [1 ,2 ]
Karamcheti, Siddharth [1 ]
Jain, Saachi [1 ]
Humeau, Samuel [1 ]
Dinan, Emily [1 ]
Rocktaschel, Tim [1 ,3 ]
Kiela, Douwe [1 ]
Szlam, Arthur [1 ]
Weston, Jason [1 ]
机构
[1] Facebook AI Res, Menlo Pk, CA 94025 USA
[2] LORIA, Nancy, France
[3] UCL, London, England
来源
2019 CONFERENCE ON EMPIRICAL METHODS IN NATURAL LANGUAGE PROCESSING AND THE 9TH INTERNATIONAL JOINT CONFERENCE ON NATURAL LANGUAGE PROCESSING (EMNLP-IJCNLP 2019): PROCEEDINGS OF THE CONFERENCE | 2019年
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We introduce a large-scale crowdsourced text adventure game as a research platform for studying grounded dialogue. In it, agents can perceive, emote, and act whilst conducting dialogue with other agents. Models and humans can both act as characters within the game. We describe the results of training state-of-the-art generative and retrieval models in this setting. We show that in addition to using past dialogue, these models are able to e ffectively use the state of the underlying world to condition their predictions. In particular, we show that grounding on the details of the local environment, including location descriptions, and the objects (and their a ffordances) and characters (and their previous actions) present within it allows better predictions of agent behavior and dialogue. We analyze the ingredients necessary for successful grounding in this setting, and how each of these factors relate to agents that can talk and act successfully.
引用
收藏
页码:673 / 683
页数:11
相关论文
共 50 条
  • [1] KuiLeiXi: a Chinese Open-Ended Text Adventure Game
    Xi, Yadong
    Mao, Xiaoxi
    Li, Le
    Lin, Lei
    Chen, Yanjiang
    Yang, Shuhan
    Chen, Xuhan
    Tao, Kailun
    Li, Zhi
    Li, Gongzheng
    Jiang, Lin
    Liu, Siyan
    Zhao, Zeng
    Huang, Minlie
    Fan, Changjie
    Hu, Zhipeng
    ACL-IJCNLP 2021: THE JOINT CONFERENCE OF THE 59TH ANNUAL MEETING OF THE ASSOCIATION FOR COMPUTATIONAL LINGUISTICS AND THE 11TH INTERNATIONAL JOINT CONFERENCE ON NATURAL LANGUAGE PROCESSING: PROCEEDINGS OF THE SYSTEM DEMONSTRATIONS, 2021, : 175 - 184
  • [2] Musikinesia An Educational Adventure Game for Keyboard Learning
    Bordini, Rogerio Augusto
    Otsuka, Joice Lee
    Beder, Delano Medeiros
    Fonseca, Lucas Ferreira
    Gonaclves de Freitas, Pablo Augusto
    Nunes, Antonio Avanzi
    Santiago, Daniel Lopes
    Alves Santiago, Glauber Lucio
    Gomes de Oliveira, Marcia Rozenfeld
    15TH IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2015), 2015, : 142 - 146
  • [3] OF SONS, POLITICS, AND FANTASY ADVENTURE
    RYAN, J
    JAPAN QUARTERLY, 1995, 42 (01): : 99 - 105
  • [4] Deep Reinforcement Learning with Transformers for Text Adventure Games
    Xu, Yunqiu
    Chen, Ling
    Fang, Meng
    Wang, Yang
    Zhang, Chengqi
    2020 IEEE CONFERENCE ON GAMES (IEEE COG 2020), 2020, : 65 - 72
  • [5] A computer adventure game applied in E-learning
    Ho, Pei-Chi
    Huang, Chun-Hsiung
    Chung, Szu-Ming
    2007 INTERNATIONAL CONFERENCE ON INTELLIGENT PERVASIVE COMPUTING, PROCEEDINGS, 2007, : 446 - 451
  • [6] Genius Learning Strategy of Basic Programming in an Adventure Game
    Junaeti, E.
    Sutarno, H.
    Nurmalasari, R. R.
    2ND ANNUAL APPLIED SCIENCE AND ENGINEERING CONFERENCE (AASEC 2017), 2018, 288
  • [7] Using adventure game to facilitate learning assessment process
    Chen J.-H.
    Ku D.T.
    Wang T.-H.
    Chang W.-C.
    Shih T.K.
    Journal of Convergence Information Technology, 2010, 5 (09) : 126 - 134
  • [8] The mediating effect of fantasy on engagement in an AR game for learning
    Zuo, Tengjia
    Birk, Max V.
    van der Spek, Erik D.
    Hu, Jun
    ENTERTAINMENT COMPUTING, 2022, 42
  • [9] SATTS: Speaker Attractor Text to Speech, Learning to Speak by Learning to Separate
    Goswami, Nabarun
    Harada, Tatsuya
    INTERSPEECH 2022, 2022, : 1203 - 1207
  • [10] Using a Text Adventure Game for an Extended Series of Assignments in CS2
    Kussmaul, Clifton
    24TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2016): THINK GLOBAL ACT LOCAL, 2016, : 448 - 450