Learning to Speak and Act in a Fantasy Text Adventure Game

被引:0
|
作者
Urbanek, Jack [1 ]
Fan, Angela [1 ,2 ]
Karamcheti, Siddharth [1 ]
Jain, Saachi [1 ]
Humeau, Samuel [1 ]
Dinan, Emily [1 ]
Rocktaschel, Tim [1 ,3 ]
Kiela, Douwe [1 ]
Szlam, Arthur [1 ]
Weston, Jason [1 ]
机构
[1] Facebook AI Res, Menlo Pk, CA 94025 USA
[2] LORIA, Nancy, France
[3] UCL, London, England
来源
2019 CONFERENCE ON EMPIRICAL METHODS IN NATURAL LANGUAGE PROCESSING AND THE 9TH INTERNATIONAL JOINT CONFERENCE ON NATURAL LANGUAGE PROCESSING (EMNLP-IJCNLP 2019): PROCEEDINGS OF THE CONFERENCE | 2019年
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We introduce a large-scale crowdsourced text adventure game as a research platform for studying grounded dialogue. In it, agents can perceive, emote, and act whilst conducting dialogue with other agents. Models and humans can both act as characters within the game. We describe the results of training state-of-the-art generative and retrieval models in this setting. We show that in addition to using past dialogue, these models are able to e ffectively use the state of the underlying world to condition their predictions. In particular, we show that grounding on the details of the local environment, including location descriptions, and the objects (and their a ffordances) and characters (and their previous actions) present within it allows better predictions of agent behavior and dialogue. We analyze the ingredients necessary for successful grounding in this setting, and how each of these factors relate to agents that can talk and act successfully.
引用
收藏
页码:673 / 683
页数:11
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